Initial Wonderment: Upon acquiring this trait, usually at the time of Character Inception, they gain a number of uses they may apply it to. These must typically be used within the first few Game Sessions and are lost if the character begins play as Hardened.
Initial Wonderment: The character gains a number of measures equal to their Proficiency Bonus or CHA bonus – whichever is higher. Upon assuming another level, all remaining measures are lost.
Persistent Wonderment: While under the effects of Wonderment (at least until the last initial measure is used), the character gains +1 to all their Saving Throws.
COST/REQ: -1 CP
Type: TranscendantThe character’s mind is dramatically open as they explore and experience the world around them. They gain a number of checks equal to their CHA + INT which can be used for any ability as if they were “Studied” in it. These checks must be used quickly; usually by the third gaming session the character participates in.