The Time of Endless Death

Steel Realms
The Time of Endless Death was the massive physical confrontation between the forces of life that wanted to preserve Helca, and the forces of the Unholy Trio that seemed bent on destroying the world and its inhabitants. It mostly took place in the Valley of Sighs.

NOTE: None of this information (except the Grollen chronicle of the The Battle of Broken Fang) is chronicled in too much detail or widely disseminated among the current population of Helca. It is known that The Time of The Crossing preceded this moment of The Modern Age – The Crossing Era.

Chronicle of the Time of Endless Death

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Omphalous of Saemon Destroyed:


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The Scattering: (CY 7-8) The gods of darkness were cast down. The deaths exceeded one million all
total, and no clear victory was achieved by any side. Towards the end, fetid winds began to blow the smell
of death for days in every direction, though mostly west. It is said the sacrifice of life was so great, that some sort of
magical effect was spawned. The earth belched forth nightmare creatures continuously, until both sides
were forced to retreat. The valley has been shunned by most ever since. Winds carry the clash of arms
still, and the battle horns and drums echo in the distance. The dying sighs of a million living beings are
still heard, miles, even days outside the valley. The voices of the dying cry for mercy and those in misery beg for
death. The sane do not stay so for long in the valley. Strange creatures are said to prowl its confines,
sometimes breaking free of whatever barrier normally confines them to ravage nearby lands, paying no heed
whether they be Orrish lands or other.

  • Celestial Forbiddance: CY 8, The tribes of Nakria returned to their far-away land to the south. The
    Celestial’s walk amongst the Blood of Saemon and tell every leader amongst them that the south is
    forbidden – the price of their assistance is to forever secure the lands south of the Raj (then called The
    Brine Sea).
  • Men settled the east, north and south of the valley.
  • Orrish and their allies fled to the north to contest with men and north-east – a place they settled
    called Orishai.
  • The faeries fled to the forests of the west, to blot out the memories of death from their collective
    memory
  • The Ducateon went to found homes in the Tolkisson Range.
  • Others found places near to the east and lands of men.

Battle of Helca’s Children: (CY 6) The gods of darkness walked the land in physical form, casting
down the sun and turning all to ash in their crusade. Their followers continued to pour through the gateway,
killing everything in their path. When all seemed lost, the Green Host finally arrived to aid the Blood of
Saemon. Faerie, Ducateon, Human, Grollen and all other races united under the banner of their new adopted
home to save it from destruction. The beasts and plants walked in these days, and overwhelmed the gods of
darkness with their natural powers of life. They closed forever the doorway to another place, and cut off
any further augmentation of the Orrish host. The battle raged again for a full cycle of the moon. The
Orrish host did not sit idle and came to the aid of their masters. Millions of beings fought and died in one
place.

The Celestials unite and bring their tribes and tore into the Orrish host, even into the peoples of
what they saw as invaders. The Celestial Host arrival throws everything into disarray – somehow neither
side was able to detect their presence.

The Awakening of the Green Host: (Cy 5) Deep in the forest of the Fertile Crescent slept an ancient force, one that had slept through the eons of humanities rise and struggles. With the coming of
the Blood of Seamon, this force arose to do battle with an energy that had already begun to corrupt and
pollute the planet – the influence of the Unholy Trio. The Green Lady, Lady Gaia, Mother Gaia stirred and from her womb came the first giants to walk upon Helca. The giants came from the earth, air, fire and water. The Awakening of the Giants brought all types of giants, spontaneously created to do battle. The lord of beasts gained consciousness and began
the slow walk north and east, gathering unto him all the ‘great’ natural powers that answered his call. To
each who answered the call for aid in the coming battle, he breathed life into one and created the great
archetypes who are worshiped to this day. They in turn gathered their own kind unto them, combined with the Celestials and their animal and Merovin host, and marched over
the mountains and into battle with the Orrish hosts and those of the Blood of Saemon. Word went out, from
those who had venerated the natural presence of the homelands, that the earth was alive here, just as it
had been there.

Realm's Aptitude Powers: Divine, Occult, and Psychic