Basic Medicine

Basic Medicine is a Simple Medical Practice that covers simple wound tending/splinting, identifying if a character is diseased or has a toxin in them, & efficient use of medical kits.

This skill can benefit from a Medical Workers Kit. Toolkits are portable versions of dedicated Work Stations (which offer much better facilities to accomplish their function).

BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.


This skill can be attempted on other species. If it is far from the character’s own species type, it may require a Biology and/or Zoology (an appropriate Species Lore may help as well) to apply with efficacy; Truly alien species absolutely will require Biology (Xenobiology preferably).

i20™ Skill Details

i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map

Easy Difficulty: The character can perform the rudimentary functions of a Medical Workers Kit; If they actually have the kit, applications only consume a single use.

A character with a proficiency in any of the Simple Medical Practices can apply a use of the Medical Workers Kit to provide +1 level of Care on a single target with a Short Rest.

Average Difficulty: Using this skill, the character may use an a Full Medical Workers Kit and spend 1 hour to attempt to heal the effects of a Wound; anything worse than Failed Result adds an additional Wound of the same type.

iCore iCore™ Skill Details

Any [Exposed] wound > [base] VGR of the victim can be tended with in hour before natural healing take over. For each result degree of the check, the victim receives 1 point of healing (to a maximum of the wound being tended). Cannot heal hard damage or aggravated wounds (can stop further bleeding though).


Other Simple Medical Practices