Content should be created following the Content Standards of the Game Design materials.
Status: READY FOR USE 12-6-2022 (not under revision or review)
NOTE: This template also has content replicated as a Post Snippet and must be manually synced.
TEMPLATE HEREAFTER (copy in edit mode) => “||” separates options – remove as needed
Impact > Neutral||Negative||Positive (Cost: 1 Essence / CP and as Skill (Major)|| Trait)|| || Feature)|| /Milieu Measure
Moment Req: Any||Inception only||Experience only
Capability Req:Aptitude: Divine|| Kinetic||||Occult|| Psychic
Type:
This presents a good opportunity for the Game Master to use character Features as part of an Adventure.
This presents a good opportunity for adding Character Story elements to the Character.
EXAMPLE: Being Studious indicates a great scholastic aptitude. This means that the character possesses a rigorous and efficient process for intake and integration of Knowledge. Being Studious does not necessarily mean that retention is perfect, or even long lasting necessarily, but that the quality and quantity is above normal. There is a good chance that such rigor translates to better retention, but it is not always the case.
Common Impact:
EXAMPLE: Cultural/Regional Experience Template
This Feature reflects the “Gritty Realism” of the Incarna Approach to Character and Story.