Typical Wages is most often in reflected in a character’s Standard of Living. Health and Wellness is affected by both Typical Work Week and extreme work conditions. Standards of Living typically reflect the Social Status of individuals and the levels of Learning and Knowledge they have access to (especially in regards to Formal Education and technology. Generally, this may also be a general indicator of item Availability.
Common Standards: Social Standing/Status is reflected directly in a Standard of Living and indirectly in Clothing and signifiers such as Prestige in Places as well as Items and Marks. Conversely, such things may also be used to reflect or even present a specific level of Prestige fame, etc. A certain measure of such things may be required in Social Dealings and leveraged by Social Features and expected by Contact and shared bond of culture. All of these may vary by Availability and culture within a Setting and/or specific Properties of a Locale/Settlement.
Access to Services and Situations Related to… | ||||
---|---|---|---|---|
Standing/Quality | Dwelling | Diet | Rest/Comfort | |
Pariah | Primitive | Primitive | Primitive | |
Poor | Rudimentary | Rudimentary | Primitive | |
Lower | Average | Rudimentary | Rudimentary | |
Middle | Average | Average | Average | |
Upper | Expert | Average | Expert | |
Privileged | Expert | Expert | Mastery | |
Elite | Mastery | Mastery | Mastery |
Healing
Rest
Diet
Social
meditation
Anemia = poor std of living
Deep sleeper = exhaustion from poor health
12394 regime
Light sleeper 9560
Slow anima return rate like healing? Halve it?
The following is an example that might be listed as a region’s distribution of population to indicate its general accommodations.
A % of the population reflecting the Standard of Living (dwelling/comfort and sustenance) of the normal (non-extreme) range of {strata-setting}.
Lower Class <{strata-lower}> | Middle Class <{strata-middle}> | Upper Class <{strata-upper}>