The Seven Sisters (vanished objects)

Steel Realms
The Seven Sisters was a Constellation of the Steel Realms and Helca. At one point, several obscure and ancient writing from before the time of the Blood of Saemon speak of “The Seven Sisters” – seven “stars” that formed a procession over periods of history. Records of their sightings ceased before the modern age and the Blood of Saemon.

Chronicle of The Seven Sisters

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

At one point, several obscure and ancient writing from before the time of the Blood of Saemon speak of “The Seven Sisters” – seven “stars” that formed a procession over periods of history. Records of their sightings ceased before the modern age and the Blood of Saemon.

They seemed to take a shape, as a group, that changed over time. They no longer appear in the skies above Helca, and their nature and fate is unknown.

Uncommon Knowledge / Average Difficulty

The 7 Hathori: One ancient Nakrian record refers to them as “The 7 Hathori”; It is said that they were the ‘lighters of the way’ and delivered wisdom and knowledge to the tribes during the time of The Nakreha.

Rare Knowledge / Very Hard Difficulty

The true nature of The Seven Sisters was known only by the Druunad, seven entities from the stars orbit the world for a hundred years as seven points of light in the sky while they assist in the second phase of the awakening Helca and teaching it even further. “The Seven Hathori” are all that is known in Druunad records, only the woke planet itself knows more. They prepared the way for the coming of the Celestine of Helca.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic