Lightdrinker (sundered blade of Sun Stealer)

Steel Realms
Lightdrinker was a unholy blade once wielded by Sun Stealer that is no more – it was sundered and its pieces shattered like glass into tiny granules. It was a long, thin, black blade about the length of a bastard sword but wielded one handed by the god Sun Stealer. It was said to draw away the light in the eyes of those it killed – consuming part of their Essence on a death blow. It was broken in a battle with Mizras.


Chronicle of Lightdrinker

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Lightdrinker was a unholy blade once wielded by Sun Stealer that is no more – it was sundered and its pieces shattered like glass into tiny glass-like granules. It was a long, thin, black blade about the length of a bastard sword but wielded one handed by the god Sun Stealer. It was said to draw away the light in the eyes of those it killed – consuming part of their Essence on a death blow. It was broken in a battle with the avatar of Mizras.

Common Knowledge / Easy Difficulty

Sun Stealer repeatedly violated the Godspeak accord when armed with this blade, slaying hundreds of humans in the Grand Duchy of Dunstrand over a period of a few years.

Uncommon Knowledge / Average Difficulty

His avatar manifested in a place where magic was known to be powerful and fertile, breaking the barrier created by The Godspeak Accord. He hunted at night in towns and cities, taking the human form in his avatar known as “Soul Slaver”. His influence spread, and Nurthlings and Orrish were spreading. Folks in what became the riverlands and fledgling County Faer nearby began fleeing, and the power of the burgeoning Forthright family of Dunstrand was challenged.

A band of Mizran war priests, together with the Order of Davros gathered three hundred experienced warriors and struck at the sacred place of Black Cradle – Sun Stealers’s temple and home of his host in Seagrass Valley in what became the Riverdan of Pelmon. There the avatars of Mizras and Sun Stealer clashed directly! The blood of Mizras was spilled upon the land, so swift and powerful was Lightdrinker. However, the power of the god of war could not be held at bay. Lightdrinker was broken by Mizras. All the light of souls it had taken was released, and every creature in the area was blinded forever. Few survived the rage-fueled blind trampling of the avatars after, though the Nurth fled, already used to their own near-blindness. Mizras’s avatar eventually grabbed that of Sun Stealer and tore him limb from limb in maniacal rage. As his body was torn, the caustic balefire blood of Sun Stealer melted flesh and bones of the war gods avatar. They both perished in the hills of Seagrass valley.

Rumors

  • It is rumored a giant chasm in the ground is where the gods’ avatars died in their death embrace.
  • Rumors brought treasure seekers for years, but few who entered the gash seeking primaeth (remains of the divine avatars) in the earth ever returned.
  • Those that did brought rumors only of evil nurth-like chaos spawn, hungry mouths and tentacles in the darkness that feared the light.
  • Eventually the area was sealed with a purposeful collapse of a cliff side and buried forever.

Scarce Knowledge / Hard Difficulty

Forging: It is said that his followers collected all manner of entrophy and forged a blade of meteorite metal quenching it in the liquid by the greatest Orrish smiths of the time. The smiths were sacrificed at the end of its making, merging their blood into the quench fires, along with a drop of Sun Stealers – allowing him to inspire his followers using Presence of the Hale.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic