The Villain’s Ride

Steel Realms

The The Villian’s Ride is an attempt to push the Curtain of Night forwards, expanding the size of the Dark Lands and protecting Orrish from the perils of the Sun-Bane of Helca.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which it can have a significant impact.

Villains Ride Route

Ends in the Black Fens and Begins in the heart of the Valley of Sighs. The usual route is through the Towerlands, across the chasm in its depths, through Vale Evander and across the plains, through the Fahyl Forest and between Umbak and Fandelok, through The Saelish – try to find/pay homage to the fortress of Hungerdouse. From there, follow the Beyne River until the Tolkisson Range, then out through the Valley of Sighs.

Attempt: To Those who can can sense primeval, primordial or a strong divine or good presence, attempting it is like sending out a challenge. The awareness of it happening is initially felt both those able to perceive a slight disturbance, and once it is enjoined, it can be felt by all manner of entities and beings that have abilities making them receptive to sensing such strong good/evil intents.

Impact: Expands the Curtain of Night by about 500sq km if fully successful. It typically does so in areas where the forces of darkness are pushing or have moved in force to its very edge.

Realm's Aptitude Powers: Divine, Occult, and Psychic