The Sun Bane (of Helca)

Steel Realms

All Orrish and many who succumb to the taint of the Church of Darkness (Unholy Trio) will swiftly blister and burn under the Sun-Bane if just a small part of their skin is exposed. The mark of the sun-bane is visible even in daytime, even if the victim is shielded from the direct rays of the light. This effect, in addition to a Bounty on the Orrish, keeps their numbers in check outside the Dark Lands.

The Creation was accomplished by the combined might of the Lightbringers. The Dark Lands, covered by the Curtain of Night, were created by the Unholy Trio to protect their loyal servants from the Sun-Bane.

Mark of the Sun-Bane: A creature under the sanction of the Sun-Bane will have their eyes glow a golden yellow during the day time (sunrise to sunset). It provides no other benefit or drawback. It is an unmistakable glow that can be seen from 30m away. It is customary (though not required by law) to doff any cap or hood as part of a greeting – to show ones eyes – in the evening hours.

United Against the Light: Though the Church of Darkness/Unholy Trio is not a unified pantheon, all of the Orrish of Helca and their followers and agents under their sway are wholly enjoined in the Divine Quest of the Quest of Black Tears.


i20™ Sun Bane Details Details

i20 [specific] Requirements:

All who are affected, are impacted in the same way. Any creature starting their round with any sunlight on them, or who have exposed themselves during the round:

  1. Round 1: d6/3 blistering + DC 15 Constitution save vs. (cumulative) Exhaustion.
  2. Round 2: 3d6/10 fire (or radiant) + DC 20 Constitution save vs 2 measures of (cumulative) Exhaustion.
  3. Round 3+: 4d6/14 fire (or radiant) damage + DC 25 Constitution save or 1 measure of (cumulative) Exhaustion.

iCore iCore™ Sun Bane Details Details

iCore [specific] Requirements:

Realm's Aptitude Powers: Divine, Occult, and Psychic