Development – Features

This material is not meant for Players or GMs; This is part of design, development and testing and is intended for that audience to assist in creating and assessing Incarna materials.

Feature Development

Standard Usage Disclaimer:

The Setting, story elements, and Game Master adjust what Features are relevant and/or appropriate as well as ongoing upkeep/refresher time or costs.

Feature Cost Requirements (Impact)

Flat Cost: The Essence or CP cost is a one time adjustment, done at the time the Feature is acquired.
> Inherent by Species: The Feature is gained as part of a species profile (any initial cost is built into that cost).
= Most often used for Traits.

Minor Cost: Minor Cost is scaled, typically a simple cost equal to the difference in value between measures (e.g. a 4 levels/measures = 1+1+1+1 = 4).
= Most often used for Skills and Traits.

Major Cost: Major Cost is scaled, typically an exponential cost equal to the difference in value between measures (e.g. 4 levels/measures = 1+2+3+4 = 10).
= Most often used for Skills.

Significant Cost: This is a scaled cost, typically an exponential cost equal to the difference in value between measures that is usually double the major cost scale (e.g. 4 levels/measures = 2+4+6+8 = 20).
= Most often used for special Skills and powers.