Posted on December 5, 2022 in Skill
Craftwork: Hide, Tissue, & Bone… Specific items of note that can be created using this skill include:
All crafting and artisanry using this skill follows the typical Tradecraft Practices (including Specialization). Craftwork uses some form of Utility (Toolkits and Work Stations) to fabricate items. This skill practice has a specific Vocational/Trade/Craft Toolkit associated with it to create and maintain related processes, products, and items that reflects the technology level and environmental & cultural norms of the setting.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.
Posted on December 5, 2022 in Skill
All crafting and artisanry using this skill follows the typical Tradecraft Practices (including Specialization). Craftwork uses some form of Utility (Toolkits and Work Stations) to fabricate items. This skill practice has a specific Vocational/Trade/Craft Toolkit associated with it to create and maintain related processes, products, and items that reflects the technology level and environmental & cultural norms of the setting.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.
Posted on December 5, 2022 in Skill
All crafting and artisanry using this skill follows the typical Tradecraft Practices (including Specialization). Craftwork uses some form of Utility (Toolkits and Work Stations) to fabricate items. This skill practice has a specific Vocational/Trade/Craft Toolkit associated with it to create and maintain related processes, products, and items that reflects the technology level and environmental & cultural norms of the setting.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.
Posted on December 5, 2022 in Skill
All crafting and artisanry using this skill follows the typical Tradecraft Practices (including Specialization). Craftwork uses some form of Utility (Toolkits and Work Stations) to fabricate items. This skill practice has a specific Vocational/Trade/Craft Toolkit associated with it to create and maintain related processes, products, and items that reflects the technology level and environmental & cultural norms of the setting.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.
Posted on November 28, 2022
Epona – /The Beast Bringer; The Numinous entity of the Wylde Horde of natural world cycles, predator and prey, fertility, ecosystem and balance, cycles, and associated beast and animals as well as the symbols associated with them.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the entity plays a tertiary part (mostly guided by Darupet).
Role: The Finders of the Way (Predator & Prey); Secondary foe of those who wish only to conquer and destroy and/or corrupt nature
Numinous Horse Spirit – “Swift Mare”, “The Horse Mother”; Invoked mostly as/for: Sustenance, TravelCommon Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).