Home - Page (Page 34)

Tag: srlm

Craftwork: Hide, Tissue, & Bone

Posted on December 5, 2022 in Skill

Craftwork: Hide, Tissue, & Bone… Specific items of note that can be created using this skill include:

  • Armors: (treated) Leather, Hide, and the like – using skins/pelts and treating them to make armoring defensive items.

All crafting and artisanry using this skill follows the typical Tradecraft Practices (including Specialization). Craftwork uses some form of Utility (Toolkits and Work Stations) to fabricate items. This skill practice has a specific Vocational/Trade/Craft Toolkit associated with it to create and maintain related processes, products, and items that reflects the technology level and environmental & cultural norms of the setting.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).


i20™ – This Feature has a corresponding d20 Skill/Kit expression.

iCore iCore™ Skill Details


Specialties

Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.

Clothier

Cobbler

Hidesmith

Tags: , , ,

Craftwork: Fiber/Textile

Posted on December 5, 2022 in Skill

All crafting and artisanry using this skill follows the typical Tradecraft Practices (including Specialization). Craftwork uses some form of Utility (Toolkits and Work Stations) to fabricate items. This skill practice has a specific Vocational/Trade/Craft Toolkit associated with it to create and maintain related processes, products, and items that reflects the technology level and environmental & cultural norms of the setting.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).


i20™ – This Feature has a corresponding d20 Skill/Kit expression.

iCore iCore™ Skill Details


Specialties

Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.

Clothier

Tags: , , ,

Craftwork: Wood

Posted on December 5, 2022 in Skill

All crafting and artisanry using this skill follows the typical Tradecraft Practices (including Specialization). Craftwork uses some form of Utility (Toolkits and Work Stations) to fabricate items. This skill practice has a specific Vocational/Trade/Craft Toolkit associated with it to create and maintain related processes, products, and items that reflects the technology level and environmental & cultural norms of the setting.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).


i20™ – This Feature has a corresponding d20 Skill/Kit expression.

iCore iCore™ Skill Details


Specialties

Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.

Carpentry

Carving

Logging

Tags: , , ,

Top

Craftwork: Metal

Posted on December 5, 2022 in Skill

All crafting and artisanry using this skill follows the typical Tradecraft Practices (including Specialization). Craftwork uses some form of Utility (Toolkits and Work Stations) to fabricate items. This skill practice has a specific Vocational/Trade/Craft Toolkit associated with it to create and maintain related processes, products, and items that reflects the technology level and environmental & cultural norms of the setting.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).


i20™ – This Feature has a corresponding d20 Skill/Kit expression.

iCore iCore™ Skill Details


Specialties

Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.

Armorsmith

Blacksmith

Locksmith

Finesmith (Jeweler)

Weaponsmith

Tags: , , ,

Top

Epona (Numinous Horse great spirit)

Posted on November 28, 2022

Steel Realms

Epona – /The Beast Bringer; The Numinous entity of the Wylde Horde of natural world cycles, predator and prey, fertility, ecosystem and balance, cycles, and associated beast and animals as well as the symbols associated with them.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the entity plays a tertiary part (mostly guided by Darupet).

Role: The Finders of the Way (Predator & Prey); Secondary foe of those who wish only to conquer and destroy and/or corrupt nature

Numinous Horse Spirit – “Swift Mare”, “The Horse Mother”; Invoked mostly as/for: Sustenance, Travel

Common Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: ,

Top