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Haedorn Uplands

Posted on October 31, 2024 in Steel-Realms

Steel Realms

Rising up at nearly 500 feet is a stretch of the back side of the Hawktail Hills called the Haedorn Uplands. Here you will find large boulders dotting the mesa-like ridge, the ruins of the ancient tower-fortress of Bentwatch Keep, and the current village of Boulderwick – home to the Asked and Answered Riverdan Militia.

Characters coming of age in/from this locale will shape their perspective to the primary experience of Cultural Experience of the Riverdans.

On the border where Glois, Cerran’s Grant and Pelmon meet is the Haedorn Uplands that watches one of the only entry points to enter the hills and navigate through them to the Blue Willow Basin.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Places, Locales and Features of Glois (riverdan)

Posted on October 31, 2024 in Steel-Realms

Steel Realms

There are many Places, Locales and Features of Glois.

Hawktail Hills Reach: The Hawktail Hills are part of a large uplifting that the Nanford River used to flow south of. They span multiple territories in the Riverdans that include Cerran’s Grant, Tuflim, and Glois, but are primarily located in Pelmon.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Hawktail Hills

Posted on October 31, 2024 in Steel-Realms

Steel Realms

The Hawktail Hills are part of a large uplifting that the Nanford River used to flow south of. They span multiple territories in the Riverdans that include Cerran’s Grant, Tuflim, and Glois, but are primarily located in Pelmon. They are named for the vicious Bloodhawks that inhabit the hill region. On the far side of the hills, in Glois, is the famous The Shrine to Haedorn the Vigilant.

Characters coming of age in/from this locale will shape their perspective to the primary experience of Cultural Experience of the Riverdans.

On the border where Glois, Cerran’s Grant and Pelmon meet is the Haedorn Uplands that watches one of the only entry points to enter the hills and navigate through them to the Blue Willow Basin.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Athla Hound

Posted on October 31, 2024

Steel Realms
The Athla Hound is a loosely defined breed of dog derived from domestic animals left behind during the inception of the Curse of the Grimm of the Athla Hill Country and subsequent abandonment of those lands.

Dunstrand Rising Living World A n c i e n t   Blood – A Living World storyline
Set in the Grand Duchy of Dunstrand of the [Fantasy] Steel Realms.


All manner of domestic canids, from ratters to herding dogs to hunting animals, were left behind during the frantic evacuations or fled on their own due to fear and confusion of the ‘Grimm Effects’. Pack instinct eventually led these animals to band together in small groups, and interbreeding led to a generally medium sized build with good hunting and survival instincts.

Generations of dogs surviving in the Grim Effect, subject to effects from the Feywyld and surviving among the unnatural creatures it introduced, led to some unique traits in the Athla Hound. About 1 in 5 are very sensitive to Fey phenomena: creatures, portals, effects, etc. They are able to detect these things at a range of up to 100’ and are advantaged when tracking them. All Athla Hounds gain a +1 bonus to rolls (attack, damage, tracking, etc.) versus Fey creatures. These traits diminish if interbred with other dogs, but a group of breeders has been able to maintain a pure strain from a pool of hundreds of these animals, mostly around Bondeu.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Places of the Athla Hills

Posted on October 31, 2024 in Steel-Realms

Steel Realms

There are many Places of the Athla Hills.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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