Posted on February 6, 2025 in Steel-Realms
Arvban Keep – Picket Keep of the Riverdans was a high foothills keep that was once used as a base of operations for patrolling the Mistveil Hills in the east of the Riverdan of Bondeu when the Orrish incursions were bad 800 years ago. It was sacked by the Orrish, re-taken, and sacked at least twice more. There is nearly nothing left of it now, and it is too isolated and the Riverdan of Bondeu too poor to maintain it.
Little is remembered about this specific fort – it had only military significance (like most of its kind), it was not large, and it was used for defense against the Orrish only. The entire upper story is gone. There are just broken ruins of the main floor from the last reports a hundred years ago. It is assumed that there is an underkeep, but no maps exist of it. There was a water source nearby (obviously), and a stream flowed below the crags it sat on. Rumors say it was named for Lady Celia Arvban, niece of one of the Burren family rulers of Bondeu – but there is no known significance to that.
It was once one of the Picket Keeps of the Heartlands, and nearly all in the Riverdans are in ruins and uninhabited.
Its almost 6 miles long, switchback and crumbling in parts. On the final approach, there is a whole section washed out.
The area has no doors and a few holes in full walls. In some places debris provides minor cover at best and slows movement. There are no light sources, artwork, engravings, etc.
The sun rarely gets into the full depths of the ravine on the south side of the ruined keep. Coming out of the ground is a stream, that leads east and goes into the rocks again. There is an obvious drainage path of other run-off when it rains going into the ravine and merging with this flow – though it is but a trickle now.
Posted on February 6, 2025 in Steel-Realms
Dovender Valley in the Hawktail Hills where the Riverdans of Tufflim and Pelmon meet – on the Tufflim side. Although situated technically in Tufflim, the road that leads here winds through some of Pelmons hilly territory. It is long abandoned, and the only thing that people still remember is that the rare visitor (archeological exploration or River Rover) often experiences strange smells and temperature fluctuations.
Encounters: It has the VISION encounters common to all Places on the Maithean Plateau. Animals do not willfully enter the valley.
History: Riverdans (History of Dovender Valley and The Dog Fort)
These are lingering effects of the mass deaths caused by the battle between the forces of light, darkness, and the druid’s destruction. The powerful evil creatures that were killed defending the unholy Standard of the Severed Head left a stain that could never be removed.
Hard Difficulty check on Perception (modified by hearing)
Standing in the valley in a moment of quiet, there is a strange wind that blows. It almost holds echoes of something faint, like voices, though indistinct. The air is warmer when this faint hint is present… like a breath on your skin.
Very Hard Difficulty check on Perception (modified by smell)
As the wind blows mournfully through the valley area, you smell a sharp, acrid smell with a hint of metallic taste in your mouth – blood. The effect is faint, and fleeting…
Average Difficulty Occult or Divine Phenomenology
= There is a faint and foul odor of a dark fiend lingering still, residue from a powerful presence of evil.
The “Dog Road” is the spur from the The Maithen Plateau to the valley itself. It is long unused and not suitable for pulled cats, wagons, etc. (it would be considered Difficult terrain) Horse travel is fine. The Dog Leg Stretch is a final stretch of the road that does a switch back.
About half way up the Dog Leg Stretch is a small bluff that is defensible, only about 20 down from the Dovender valley edge and on the west side. Some old stone foundations are still here – once a small stable was kept here to send runners if the breaches in the valley were spotted as active. From the top of the stable, you could see a signal fire on Spakaya – The Dog Fort.
THIS IS AS FAR AS MOUNTS AND NATURAL ANIMALS WILL GO.
Looking south from the valley mouth, Dovender Valley runs roughly north-south and rises 35m elevation from its northern mouth a half mile away to the south about 2km distant. A trickle of a stream comes from a high up outcrop, running through what appears to be a rubble strewn field filling the valley floor in many areas. It looks as if a washout occurred from the top and since then most of the debris has settled in silt and topsoil – ruining the valley for any use of agriculture without serious work to clear the debris field. On the west side of the south end of the valley is a strange outcrop that appears to be made of rubble itself. Above it is some sort of gouge that appears to have channeled some debris that ends at a lip. Here, at the far south end of the valley, is what appears to be a collection of rubble mostly covered by moss and soil, but it forms a lip from which the trickling stream seems to come from. Behind it a sheer cliff face rises 175m feet into the air, is broken by a ledge, then rises at least half that amount again to a rocky ridge line. On top of the ledge is the broken walled remains of Spakaya – The Dog Fort.
Posted on February 6, 2025 in Steel-Realms
Spakaya was one of the Picket Keeps of the Heartlands, for monitoring Orrish incursions deep into the lands of light in the Riverdans of Grand Duchy of Dunstrand. It overlooks the Dovender Valley in the Hawktail Hills where the Riverdans of Tufflim and Pelmon meet. Its name comes from its association with a kennel of wolf-dogs that were said to be able to ferret out and track Orrish unerringly for leagues in every direction. Like many of its kind, it was abandoned hundreds of years ago.
Encounters Note: THIS DOES NOT SHARE THE COMMON ENCOUNTERS FOR Places on the Maithean Plateau.
Hard Difficulty History: Riverdans (History of Dovender Valley and The Dog Fort)
Current State: The fort is long abandoned, filled with debris and overgrown.
The escarpment on which the ruins sit is obvious. It commands a view north of the entire Dovender Valley, and the plain below. To the east it can see for leagues as well, jutting just barely above hills running in the direction. It once had a tower, but only its torn and crumbled base can be seen.
Reaching the Courtyard: There is no longer much of a road, but its obvious there once was one.
Although there is evidence there was once a secondary road that ran up to the ruins, there’s nothing to see now. Erosion and time have weathered it away. You are not sure of the route it would take (east side or west). It seems too much scouring has taken place…
The old road markers for the approach road that led up the east slope can be searched for. After being found, they would have to be excavated and cleaned to read whats on them. Its nothing important, other than the fort name.
Druidsign on a marker for the “safe” > [i] DC 15 Intelligence (divine phenom)
The area has no doors and a few holes in full walls. In some places debris provides minor cover at best and slows movement. There are no light sources, artwork, engravings, etc.
Posted on February 5, 2025
Disturbance at Spakaya – The Dog Fort of the Riverdans is an Incarna adventure.
Spakaya – The Dog Fort of the Riverdans sits in the Dovender Valley in the Hawktail Hills where the Riverdans of Tufflim and Pelmon meet. Travel through the The Maithen Plateau is required to get here.The newly christened “Hawktail Coalition” (CY 9169; Pelmon, Monaides, Glois, Tufflim, Bondeu) has set aside differences and finally been brought together by the incursions from the dark-spawn enemy. Pelmon and Glois are bearing the brunt of the raiders’ incursions, with the main advances from the Hawktail Hills out into the Blue willow Valley to the south and Scael’s Basin and the wheatlands’ of Glois. The containment attempts have resulted in great losses and spreading raids from the Orrish. The west foothills of the Hawktail Hills are the site of constant battles – a half dozen smaller breach tunnels with defensive fortifications at their entrance have taken a tenacious foothold.
The League of the White Lily in the Riverdan of Monaides has brought in professional mercenaries from the northern merchant cities and made a formal alliance with House Du’Orlok and the “Stone Horns Druidhold” of Pelmon Ridge to contain the dark-sapwn. Salle the River Rover NPCRiver Rover ONLY: When the River Rovers travel through the area, they skirt the edges and dont sleep in any of the ruins.
In CY 8802, after the calamity where the druids flooded the area with White Lake, the area became abandoned. Over the years, it began to be referred to as the plateau of mists – strange fog banks would roll over the area, and mists would form when it rained. Bad weather could form in a matter of hours at times – seemingly with no relation to the rest of the area.
The fort is remote, but with a commanding view. To get there you will need to go through the old abandoned high Maithen Plateau, and follow its road to even higher to the Dovender Valley.
The PCs may sense the man infestation of the power of the Attendant of the Black Herald; It is being augmented by the powerful dark visions still present in the valley are a from the broken Standard of the Severed Head.
DC 20 Perception – Smell
> strange brimstone like smell
DC 20 Perception – temperature
> seems slightly colder
Posted on January 30, 2025 in Steel-Realms
The Leighton Mine is part of a tract of land referred to as the Hunting Lodge of Ard Leighton. In includes an ancient stone lodge, a mine camp, the Leighton Trail and the mine.
Its well know that the mine produces quartz + low grade amethyst (for purple dye).., and that it is well guarded by mercenaries and the River Rovers of the Riverdans are used as scouts.
See the chronicle of Hunting Lodge of Ard Leighton for the area’s complete history.