Muiritree (“muirit-tree”; character)

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Character - Muiritree

Character – Muiritree

MuiritreeFighter 1st (Committed PathwayEldritch Knight of Elancil) w/Sailor Background

Race: Steel Realms Human, Gender: female (evident sexual characteristics/general suggested sexuality: obviously female), age: 17 {max. approx 120}, handed: right, Size: medium (weight: #144, height: 5’7″), hair: black {short/bob}, eyes: blue, skin: pale {heavily tanned}; Movement: walk 30′

Scars/Marks:

Mannerisms:
> Central Concept + Argument/Saying:

Code/Alignment:

Attribute Tracking
Attribute Current Adj. ASI rec. Wound rec. Other rec.
Charisma 9 -1 +1
Constitution 14 +2 +1
Dexterity 16 +2 +1
Intelligence 11 +0 +1
Perception 12 +1 +1
Sanity 9 -1 -2
Strength 16 +3 +1
Wisdom 11 +0 +1

Proficiency: +2 @ 1st

i20 skills do NOT use Proficiency Bonus – skill level, attribute modifiers and situation/action modifiers are combined as an adj. to the check.

Skills:

Attributes/Saves:

Communication:
+ Gohrmliht (Galactic Common) Language (not literate; all the ‘foundlings’ learned it as a means of secure communication)

Armor: (NOTE: Shuns Heavy Armor)

Weapons:

:

Equipment

Armor:
Weapons:

  • Short Bow:
  • hand axe:
  • parrying dagger: @ Reaction = Resilience

Special Items

Mundane Keepsakes:

Sacred Object of Elancil: Given to her by her father, a pearl that is shaped like a shark’s tooth. Bound and tied on a leather necklace around her neck.

Currency, Credit, etc.

Coin/Currency =


Campaign Character Group

HISTORY & TRAVELS

History

Elancil’s Embrace: On the day Asil died, she jumped in to save him. She drowned that evening, but the goddess of the drowned offered her a bargain of service in return for new life. She lost -2 Sanity in exchange for assuming the pathway of the eldritch knight in her service and escaping drowning. In the spirit of what she was doing, she can OINLY cast abjuration spells in that role, and her fake sacred object, became a real one. Whenever she summons her a bonded weapon, that pearl-tooth allows her to cast Absorb Elements as a Reaction in the same round.

North Revealed: The Fate of Asil – A Shared Experience of the ORIGINAL ‘foundling’ campaign characters of the North Revealed campaign; How Asil escaped Dunstrand and his ultimate fate of death on the water.

The characters share the same experience (North Revealed: The Soul Scourge) in regard to The Soul Scourge of Gruxxand the Necromancer. It is a recurring shared experience of a strange astral ship and crew over and over, with the Eorthna named Binnu-Burr of the foundlings imprinting it. She has done this over and over for years, even on the ones that did not directly experience it, so that it is a defining moment in all their lives.

Shared Campaign Experience – Theme/symbolism of water. The entire {original} group of PCs is bound in their adoption of the gods, goddesses, and elemental ideals of water and what they represent. Additionally, they share a common background of Sailor.

North Revealed: Off World Slavers – A Shared Experience of the ORIGINAL campaign characters of The North Revealed campaign wherein the character share a fate in their youth of being abducted and forced to work for insectoid Neogin slavers, escape and are rescued by Asil.

North Revealed: The Reckoning – A Shared Experience of the ORIGINAL campaign characters of The North Revealed campaign wherein the character resolve their fate on the world of Helca within the greater Imperium setting and its technology.

Background/Origins

Helca Origins

No one remembers or uses last names – those old identities are gone. Her family fled Tarmysia and she was taken as a slave – she is one of the Hardened Tarmysians.

Favored/Spirit Animal Story:

CHARACTER BUILD CONVERSATION

well, you are the last one into the mix, so most of the characters concepts have been taken. theres one human (Tarmysian refugee) and 2 weird options left… a lizard folk and Eorthna (its a race of small human empaths) … if you have any specific concepts you want to see, drop them here and i can see which one of these they would work best with. EX: straight up physical, strong persuader, silent but deadly… you know, all the kinds of farts.

Ranger type ish. Animal handling, wild magic or a nature faith would be cool.

faith is going to be centered around water/elemental in the party. I can make a ranger ish character work. do you mind playing a non-human?

Also, please state the gender of character you wish to play (i can change it)

ARCHIVED all else; summary so far: ranger ish, unknown gender, some mystical ability centered around nature (water is the general one in the party so far).

All characters are going to have a common background. Please review it and let me know if you have any questions about the background itself and what it encompasses. Any questions beyond that hold off until later. https://incarna.net/feature/experience/background/sailor/
> I’m going to call the background complete.

Sounds good

human or non human? gender?

Human, female

ranged focus or melee?

Ranged

for magical ability are you looking for actual spells (more complex) or just a small helper capability with some flavor (less complex)

Less complex

Msg to ALL players: The basics of your character concept are done – superficial ideas and basic race and class (at least narrowed to a couple choices in a few cases). The next phase is the fleshing out of deeper asapects, concepts and back story. You have 2 options at this point. 1) I’ll present you with enough information for you to finish out the character with nearly complete freedom and agency using standard rules with any exceptions already noted in what you’ve discussed with me so far. Or 2) You can let the GM flesh out the character using the more deeply integrated character concepts and options beyond std. rules. This always nets the character more capabilities but a few more roleplaying and interaction restrictions. Which approach would you like?

ACTUALLY (as i push my glasses up the bridge of my nose in my best Athol voice), #2 is easiest for me since i already have the concept hooks and plot points for campaign characters.

Do you want me to assign your attributes or assign them yourself? Either way you will get to choose where your initial ASI goes on top of that (generally a pair of +1s); i use this for attribute point buy: https://chicken-dinner.com/5e/5e-point-buy.html