Armored Skin

[ Feature Impact ] > Positive

Armored Skin

Upon regaining the “Hale” condition, those with Resilience Reservoir with regain all uses of it, though Armored Skin does not depend on it.


D20 Armored Skin Mechanics

COST/REQ: [contentblock id=essence1]

iCore Feature Armored Skin

COST/REQ: -5 CP
Type: Physical

The character is covered by a naturally tough skin, hide, or fur. The PV for the species is persistent, and never changes. The armor cannot be removed, and has no resilience for it to be rendered useless. It has no Fit/ENC value and never needs repair – it is part of the physiology of the species. Unless noted, it can be used in addition to other Layered armors (having multiple Layered armors in effect).