Persuasion

[ Feature Impact ] > Neutral

The use of communication type skills to deceive, coerce, or generally argue for an outcome. It represents a character’s general knowledge of cultural/social norms, values, and expected behaviors; Character lacking this may suffer penalties. Possessing specific Lores on culture and/or species may augment checks or at least offset any penalties. A good initial Reactions check can be very helpful with this. Target must be able to understand the attempt.

Target must be able to understand; the person attempting receives a penalty of -2 for every level under 4 in the language being used.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).

i20™ Making Checks: In going with the "Rule of Averages", only a single Result Check is made to determine Success or Failure and degree/quality of either of an Activity. The GM will { } Narrate it, and/or you may petition for an appropriate impact when anything other than a basic outcome is indicated. Note that checks made without proficiency can only apply a Attribute bonus no greater than the character's Proficiency Bonus.

iCore iCore™ Skill Details