Knowledge/History Template

Content should be created following the Content Standards of the Game Design materials.

Status: READY FOR USE 01/13/2025 (not under revision or review)

NOTE: The tabbed portion of this template also has content replicated as a Post Snippet and must be manually synced.
TEMPLATE HEREAFTER (copy in edit mode)


Pervasive Overview:


Knowledge/Facts About/Chronicle of [Thing]

Item Powers (common and Attuned) can be found under Common Knowledge tab.

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Common Knowledge / Easy Difficulty

Item Purpose:

Lesser Attunement (1 Essence total )

i20™ _ Details

iCore iCore™ _ Details


Estimated Value: ? (Silver Crowns)

Item Source: i20™ OR iCore™ #YYYY

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.