A Dragon is capable of collecting the dying thoughts of enemies it kills via breath weapon and fashioning them into weapons. They look like a 8-9″ orb with swirling black, white and grey clouds that intermingle, and separate (see the surface of the planet Jupiter or a better idea), or are the color of their scales if Singularly Bound. Each stone can be imbued with a minor spell that causes it to glow like a white star shaped mote (shedding white light in 5′). These can be caused to fly at a target within 60′, releasing the bound spell upon them. Creating, adding to a collection (Sustaining) and transferring (Marshalling) failures cause the Orb in question to merely dissipate forever.
Sustained Thought: If three base stones exist, other stones can join the orbit.
Marshaling of Thoughts: This Ritual allows the Dragon to pass them permanently to favored recipients. This may come at a price for the Dragon, in addition to the Ritual components (Cost Portion x3 per Orb). If the recipient dies, the orbs persist unless they too are destroyed. These can be re-marshalled by another recipient with the right Knowledge of Ritual (it is considered Obscure Knowledge).
Common Requirements: Attunement 1 (2 for Marshalled Thoughts) per Orb; A minimum of seven deaths in a single use of their breath weapon will provide enough life power tied to The Pattern to form a single Orb. Each 3 deaths after can form another Orb; The Orbs form the round after death, and the Dragon must be within their breath the round they form in order to perform Thought Collection.
d20 [specific] Requirements:
Description: They look like a dead Ioun stone.
Thought Collecting: DC 20 Intelligence (Arcana) check; Maximum initial collection size = 1 + Occult Aptitude.
Sustained Thought: Adding one to an Orbit (a collection of Orbs) is a DC 15 Intelligence (Arcana) check.
Thought Marshalling: DC 20 Intelligence (Arcana) check for the recipient. The recipient gets no Sanity bonus damage when Activating.
Imbuement: Each stone can be imbued with a Cantrip; Imbue 1 per round; lasts 1 hour; each has its own concentration – no limit.
Activating = These can be used as Bonus action and/or a Reaction to hurl 60′ to trigger the Cantrip + Sanity bonus damage, or as Dancing Lights.