Positive Outcomes

Positive Outcomes of a result check indicate a favorable resolution to the activity a character attempts.


i20™ Positive Outcomes Details

i20™ Making Checks: In going with the "Rule of Averages", only a single Result Check is made to determine Success or Failure and degree/quality of either of an Activity. The GM will { } Narrate it, and/or you may petition for an appropriate impact when anything other than a basic outcome is indicated. Note that checks made without proficiency can only apply a Attribute bonus no greater than the character's Proficiency Bonus.

Most Non-Combat checks (Skills, traits, powers, etc.) are mostly a basic success/fail outcome. Better outcome results can:

  • Decrease the time to accomplish by 50% (Major) or 90% (Extraordinary) in many situations.
  • Add a stylistic flourish to such things as Intimidate or Impress/Persuade.

iCore iCore™ Positive Outcomes Details