The victim’s perceived situation no longer consistently defines their response. This can be caused by a low sanity or effects. Once the victim has entered into a state of of confusion (resistance and duration determined by effect), their behavior becomes erratic. It often swings from paranoia, to puzzlement, to outright violence.
Impacted by Attribute: None | Lore(s): None
i20 [specific] Requirements: / Cost _ CP/_ Essence
i20 Text
Random Effect |
Sanity Equiv. |
Effect Label |
Impact Description |
1-10 | 2 | Blank | SAN check to understand current events & friend from foe under stress; no attribute bonsues to skills can be applied |
11-20 | 0 | Distracted | Seems lucid but responses are slowed (all actions +1 cycle/AM) and -2 initiative penalty |
21-35 | -2 | Erratic | Although skill levels can be used, they are penalized with full non-proficiency penalties |
36-55 | -4 | Overwhelmed | Absolute fear – shout & run as fast as possible using nearest exit |
56-70 | -X | Unstable | SAN check or attack nearest target; living preferred |
71-85 | Languid | No offensive actions; can only evade to move clear | |
86-100 | Catatonic | Unmoving; overcome by dread |