>Motto: “Within nature is found all opportunity, bounded by what it deems appropriate to each species – live naturally in all things.”
The Green Church believes that while there may be temporary balance and shifts in it, the natural state of the world is predator and prey for such species as humans and the role of the church is to advocate for the long term balance as part of a thriving ecosystem. Those subscribing to the Wyld Faith sees this relationship and themselves and nature as the predator and corrupt and unnatural civilization as the prey – looking to cull the weak and diseased.
The Druids of the Wyld Faith are guardians of the sacred spaces – Briarwoods and Beastwoods. These are also fortifications for them and the Wylde Horde.
The faith of claw and branch is the heart of naturalism in the Steel Realms. It consists of primary divine entities, animist spirits of all kinds, and local demi-gods of the natural elements. Duality is key to nearly all aspects of the naturalist faith. Aligned with this is the Faerie Faith in the Steel Realms.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which it plays a significant part.
It conforms to the standard Afterlife processes and manifestation.
The Green Church is the organized branch of a formal Institution of Faith (within civilized places – towns, cities, etc.). Green church interfaces with modern civilization directly. They advocate for a balance and safe access to with careful managed resources. The entities of the Green Church/Wyld Ways all agree to abide by the Godspeak Accord. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and Institutional Ranks alike.
Those who live in the wilds away from civilized places (rangers, druids, etc.). They advocate for nature and preservation of wild uncivilized spaces. It is civilized populations that need to be managed, not natural resources, in their view. There is the full pantheon of Wylding Entities, but there was also a time before Claw and Branch, the “Time of Above and Below”, of “Sun and The Dark” – when the Elemental Dualities were the primary Wyld Entities alone on Helca.
Core Principles and Goals:
Common Covenant/Tenets: What values, observances, vows and activities will all those of the faith have? An oath of loyalty and service is usually exacter.
The Life Loop (common the Wyld Faith) is a symbol that represents life is a cycle – birth, conflict, development, age, and death. All phases are natural and promote the greatest diversity and greatest opportunity to excel and express themselves.
Universal Pilgrimages and Sacred Places/Places:
Finding Faith – Discovering and cementing the faith/follower relationship:
> [Initiate] Trials: These are trials that a character may be part of in order to prove their bond to their faith.