Major Aspects: War, Courage, Command, Victory (at any cost) ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects: Leadership, Might, Military
Symbolized Role(s) and Value(s):
Credo: Combat is the greatest contest and through it one’s power and merit shine forth; honor the foe that honors you; nothing says the edge of war cannot be blunted by the path of peace; peace is a temporary state of non aggression. Bend the wind of war to a just cause and the foes will line up like wheat for the harvest.
Emblem:
Sacred Observances: (These are reflected in the faith’s General Liturgy.)
Pilgrimages and Sacred Places/Places:
Favored Followers:
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.
Favored Avatar: black skinned with white hair, strong, strong, lithe, like a caged lion. Impatient. Sword, hand axe, dagger, always in chain shirt
Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.