Baggage Train for Ancient Blood’s Due

Steel Realms
Dunstrand Rising Living World A n c i e n t   Blood – A Living World storyline
Set in the Grand Duchy of Dunstrand of the [Fantasy] Steel Realms.


Ancient Blood’s Due

People can play as drop-in characters. Third level. They are not designed to be equal to the party but just something that the PCS will trust implicitly and I don’t have to contrive to get in.

Currently:

Groomsman “Shelley” – r3 (thief; Dexterity 16) Health/HP = 18 / human female age:32
– has a limp/permanent wound (-5′ movement); animal handling (+2 horses)
> studded leather, short bow, short sword
} Lawful Neutral
Behaviors/Mannerisms/etc.
1) I connect everything that happens to me to a grand cosmic plan.
2) To me, a tavern brawl is a nice way to get to know a new city.
FEAR = direct lethal melee, already lost movement to an injury, likes to stay at a distance
MOTIVE = story-gathering, kind likes making conspiracy theories

Teamster “Brandon” – f3 (champion; Strength 16) Health/HP = 21 / human male age:26
– head/eye wound (ranges are halved; no advantage with ranged); Athletics (+2 to lift/drag/shove)
> studded leather, longsword, med. wooden shield
} Lawful Neutral
Behaviors/Mannerisms/etc.
1) Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
2) I’m a hopeless romantic, always searching for that ‘special someone’.
FEAR = people not liking me
MOTIVE = looking for love (usually in all the wrong places)