This material is not meant for Players or GMs; This is part of design, development and testing and is intended for that audience to assist in creating and assessing Incarna materials.
The Setting, story elements, and Game Master adjust what Features are relevant and/or appropriate as well as ongoing upkeep/refresher time or costs.
Flat Cost: The Essence or CP cost is a one time adjustment, done at the time the Feature is acquired.
> Inherent by Species: The Feature is gained as part of a species profile (any initial cost is built into that cost).
= Most often used for Traits.
Minor Cost: Minor Cost is scaled, typically a simple cost equal to the difference in value between measures (e.g. a 4 levels/measures = 1+1+1+1 = 4).
= Most often used for Skills and Traits.
Major Cost: Major Cost is scaled, typically an exponential cost equal to the difference in value between measures (e.g. 4 levels/measures = 1+2+3+4 = 10).
= Most often used for Skills.
Significant Cost: This is a scaled cost, typically an exponential cost equal to the difference in value between measures that is usually double the major cost scale (e.g. 4 levels/measures = 2+4+6+8 = 20).
= Most often used for special Skills and powers.