Aura/Presence projection changes the immediate area surrounding the character (SFx1m) takes on a hazy quality and is superimposed with sensory qualities to match the aura embodiment they are projecting. It is mostly done to confuse detection or for reaction effect (after perceived once, the impact is lessened), as it has no direct effect on those around them. It may affect a variety of influence outcomes – changing reactions, persuasion and intimidation, and hesitation/interruption. Any attempts to discern or detect the aura of the character will reflect aspects of the aura they are currently projecting.
Divine: Pursuing Divine Aura/Presence Projection is considered bad form in almost all circumstances. It is used to cow the faint or weak, but Divine Principals are fed by direct veneration and hiding such affiliations defeats that. Only Natural Talents of divine power can perform an aura projection.
Kinetic: A practitioner of qigong may practice Aura/Presence Projection of their aura as other mystical power adherents, but it is only in relation to a single target that they may do this, and the projection will seem as it were a hallucination to the one perceiving it.
Occult: Occult Aura/Presence Projection is considered by most mages to be somewhere between a mere parlor trick, and sorcery. That said, it is not just a simple matter. A magus can only project those aura aspects they themselves possess; only the occultist can project different auras.
Psychic: The psychic treats Aura/Presence Projection of their aura as something hardly worth bothering with. They may use it with a single target, alone, to enhance the impact of other powers or to improve their mesmerism using its nicer aspects as subliminal input to generate a stronger positive connection.
Impacted by Attribute: None | Lore(s): None
i20 [specific] Requirements: / Cost _ CP/_ Essence
i20 Text
Divine: It can be be projected for 10 rounds with a single blessing, or after a brief (6 AM) prayer, projected for 1 synergy/round indefinitely. Once begun, this can be persisted in conjunction with any other adjuration or action without interruption until the adjurer decides to end it. The adjurer may pay double to project an aura embodiment they do not possess.
Kinetic: The character must make a qigong skill check to get into the right mindset, and then pay 10 chi per round, per target – though it takes no AM.
Occult: A magus must be Novice (rank 2) to project their aura; doing so in 2 AM, based on their mana sense ability and cost paid per round. For Occultists to project a different aura than their own, it takes a full 5 mana (per changed aspect) and +1 AM for each changed aspect. The projection can be maintained while taking other actions by adding 1 AM to each of those actions to avoid an CHA base interruption check on the projection.
Psychic: Psychic characters can project any aura aspect for 1 focus, in 1 AM, lasting for 1 round. For each additional aspect, the cost doubles. They can do this without concentrating or interrupting any other actions after the initial 1 AM until they decide to end it.