The character stands outside of appearance, sound, form and/or actions of accepted cultural norms. They they have a alien quality, and are generally misunderstood, distrusted, and others avoid them – especially when interaction/contact is only superficial. Such negative outcomes may be offset over time with the experience of direct interaction or not – bias against race, class, gender, and mystical elements all factor in. The level of such is dependent on the setting, NPCs and GM decisions.
Playability: The term “Other” denotes a lack of playability and presence as a PC race within a milieu.
Those with Otherness may only find a safe means of coming of age where specifically culturally and socially acceptable. Generally, their alien countenance, culture, and mannerisms don’t allow them to actively integrate as part of a larger culture without bias and discrimination – even to the point of extermination in some cases.
Type: Behavior
COST/REQ:
Common Impact(s): Generally speaking, characters will pay between 10% – 20% more in goods and services, with reasons ranging from risk, to business perception, to a brute desire to keep the other ‘in their place’. Expectations, rights, legal protections and even access to goods and services (i.e. “we don’t serve their kind here!”) may be curbed or impinged depending on circumstances and level of discrimination.