@RP Impact:
the [contentblock id=playlink1] is the defacto starting point for characters and races of the Steel Realms. The Merovin of the Steel Realms has no direct correlate in DnD.
Unwelcome:
Accepted
Welcomed:
Nakria is the only place where any Merovin shape shifting form can be found. The tribes of Nakria are loosely formed around the Merovin animal “totems”, where The Celestials have fostered the Merovin since the time before recorded history. The only other forms that exist are Lions in the lands of fallen Synedcia (often priests of Lion Lord Rastur), Bears of the north and central heartlands, and wolves from the northern hinterlands and Rhyl. Merovin characters can naturally Spark Shift.
Fighter: Battle Masters are not allowed except Nakrian characters.
In the early days when the Valley of Sighs was ravaged by war, and the tribes of Nakria was lead by The Celestials against the Unholy Trio, their rage and power proved to be the turning point. For their valor and victory, the gods of darkness called down a curse among their kind that persists to current day.
d20 [specific] Requirements: Occult Aptitude 1 OR 3 [Occult] Allotted Essence.