Adosian Necromantic Blood Magic

Steel Realms
Adosian Necromantic Blood Magic of the Adosian Brotherhood relies on a form of Blood Magic.

Corrupted Blood Monger (of Ados) +1 CP to start; Sorcery check for formulae; only necromancy;


  • Beholden to Harm: The necromancer cannot heal others using magic, only themselves. Their blood is toxic, and they heal 1 less whenever healing materials or magic is used on them. Ghouls and Vampires dislike the taste or smell of this polluted blood and avoid it, requiring a normal difficulty SAN check to gain any sustenance from ingesting the mongers’ flesh or blood through attacks or consumption.
  • Blood Imprinted: All necromantic formulae_, once learned, require no scriven spell book or the like – they are all considered known permanently in the occult reservoir.

Though it is only known to the Blood Mongers themselves and the masters of the order, their blood, if ingested by a pregnant living creature, triggers any fetus to be spontaneously aborted.

i20™ Character Details

Requirements: Necromancy School

Tied to Blood: Each necromantic casting requires 1 damage per spell level (1 for a cantrip as well).

Boosted by Blood: When casting a necromantic cantrip or spell, they can take 1 damage to gain a +1 to their Spell Attack / DC.

Blood Patron: The blood spirit can be taken as a Fiend Patron for a Warlock if they have first their Necromancy school and become a Blood Monger. They must sacrifice a humanoid sentient creature for this – a thoroughly evil act; They gain 1 Eldritch Invocation early – at 1st level. At 2nd level, the Fiendish Vigor invocation always grants the maximum value (but causes the eyes to cry obvious tears of blood; +1 to checks to intimidate).

iCore iCore™ Character Details

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.

Realm's Aptitude Powers: Divine, Occult, and Psychic