Orrishish Weaponry of the Steel Realms

Steel Realms

There are many instances of Orrish Weaponry of the Steel Realms. The Orrish of Helca are known for their nasty tactics and unlimited hatred in fighting. Their weapons reflect this intent to inflict maximum suffering. Darkland Rangers are known to have a difficult trial to make themselves proof against the toxins of Orrish weapons. Most of the weapons are crude – made from flint, stone, and scavenged materials – these are cut and shaped in the “chipping room” of the Basic Orrish Cave Settlement. They raid for better armaments, but few have the wherewithal to care for it correctly in the hostile, dank environment of the Dark Lands. So called “blood weapons” are made from Geoxylish along with Ork blood, bone, & sinew soaked in bloodworm pit and blessed.

Dark-Spawn Loot/Goods: The selling of Orrish made goods/loot outside the Dark Lands has serious issues, and often the best value is 10% of normal.

Hunting Hands: Also called “the hands in the dark”; The priests of the Church of Darkness have a vile and loathsome practice of creating undead animated skittering hands that prowl their warrens and lurk at the edges of raiding parties. They have been known to be used as sentries when the sun is out to warn sleeping concealed/covered raiders. The particularly swift and potent means of making these is from the dead of their own and captives. Even if the captives are taken for slaves, they really only need one hand; It is even more satisfying to hear the screams of captives after explaining to them that their hands will be used to find and strangle children of their bloodline in their cribs!

Wormblat

Wormblat is a the name the Orrish give the “poison” that they generally use on their weapons. They apply this to their weapons with tips and blades using a mixture of offal, blood, and feces. It gets its name because the pouches holding this are soon crawling with maggots. This causes all wounds to apply a Minor Infection. It is said the Orrish trap masters are the ones who have mastered the making of this.

Burrowing Flint/Heartseeker

Many Orrish weapons are made of stone and flint. Flint that was mined in the Dark Lands, while those lands were the Dark Lands for a thousand years. Taken and bathed in the blood of captives in the darklight of the Murkenstone, they become deadly weapons, also called “Heartseeker” – when they strike, a piece breaks off and seeks the heart of the enemy.


i20™ Orrishish Weaponry Details

Crude Weapons: stone club + war dart + hand ax + dagger/spear tip (d4;2/4/8), stone mace (d6;3/6/12), slings w/stones (d3;2/3/6)
> smaller Orrish, females, juveniles, cripples, children, etc. do 1 less avg (min 1)

    Where a spear can be made from Geoxylish (wood) it is d6;3/6/12 and can have 1 Resilience.
  • Dart Thrower: A stationary 3 vertical ‘dart bow’ – Range 30/80 only – this can be triggered by any and quickly reloaded; Made by goblin Trap Master for use in small warrens.
  • Break %: Against solid/metal armor D20 result on a hit <= damage done = broken; An attacker may take [disadvantage] to avoid this effect on a hit.

Blood Bows A super compact short bow with no strength or dexterity penalty (d6;3/6/12 > +2 avg vs those not under Sun Bane = d6;5/8/14)
> Blood Worm Arrows: Only fired through blood bows, if its a Major Result or more, it burrows for an additional 4 (and some are poisoned; DC 10 Constitution save)

Hunting Hands: Crawling Claws; has a permanent Locate Creature for those blood related to the person it was chopped from.

Wormblat: All wounds do an extra 1 damage, and the recipient must make a DC 10 save vs. Poison or the wound becomes Malaise if it is not remediated completely within a Short Rest and it becomes Infected – converting any remaining damage from the wound into Malaise.

iCore iCore™ Orrishish Weaponry Details

Realm's Aptitude Powers: Divine, Occult, and Psychic