Dueling Limits

Steel Realms
Master Duel rules of the Steel Realms: Regardless of the legality (which is prohibited in many places since about CY 8500 by decree of the High King, especially in courts and government buildings), the “gentleman’s” code of dueling of the Steel Realms is the most common from of satisfaction after all other legal recourse has been attempted. Where any dueling is officially called and legal, any member of the World Watchers can officiate to legitimize both grievance and outcome. As long as it is un-coerced, are considered fair and legal, then any legal parties remaining representing the loser have no legal recourse. Dueling in the Riverdans has a different set of governing ideas. Many professional duelists and rakes made the Duelist Doublet part of the Fashion in the Steel Realms at its peak.

It is NOT generally allowed for noblemen to duel, especially heads of family, as destabilization of a fiefdom has many negative effects. Accusations of Dark Worshiper can facilitate a duel if a Justicar is not available – though the accusation must be adjudicated by some other senior authority.

  1. Agreement upon weapons
  2. Agreement upon armor or defenses
  3. Neither in preparation of, or during shall the participants:
    1. Use poisons, drugs, or enhancers on any participant
    2. Use of spells or powers, through items or ability

    – Any violation by one party abrogates the other(s) from respecting them as well.

Realm's Aptitude Powers: Divine, Occult, and Psychic