Divine Manifestation & ‘Death’ on Helca

Steel Realms

There are provisions that govern Divine Manifestation & ‘Death’ on Helca; Gods cannot truly die on Helca, unless slain by a similar divine force. Those divine entities choosing to break the The Godspeak Accord and physically manifest as an enhanced avatar/agent and wield divine power directly run the risk of the compact creating vulnerabilities in them for being forsworn, and the other gods may manifest in order to expressly stop their actions or take limited action to dissuade them. The physical manifestation of a god can be massive if they so desire. It can do colossal damage to the area around it. It is accompanied by storms, earthquakes, and strange natural events. The anger of the gods can manifest as blood rain, vortexes of annihilation, wind storms that tear flesh, and the like.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which it plays a significant part.

When a God ‘dies’ on Helca

Each God has a godsbrand that appears on the spine of the character and is permanent. Any character within 100km of the physical death will receive one from the divinity who ‘died’ – there is no way to resist such an effect. Those within 100km are also suceptible to physical alteration, madness, and a renewed wonderment.


i20™ Divine Dirge Details

D4-2 attrib change resist
Wonderment scope
Temp madness resist
1km = Background change/add/remove (d3) > DC 10 resist
5km = madness DC 20; attrib change DC 25; wonderment 1 year
10km = madness DC 15; attrib change DC 20; wonderment 6 months
25km = madness DC 10; attrib change DC 15; wonderment 3 months
50km = madness DC 5; attrib change DC 10; wonderment 1 month
100km = ; attrib change DC 5; wonderment 1 week

iCore iCore™ Divine Dirge Details

Realm's Aptitude Powers: Divine, Occult, and Psychic