Off-Spawn of the Steel Realms

Steel Realms

Off-Spawn of the Steel Realms are part of the degenerate Orrish genus, these creatures have changed over thousands of years to reflect the general “Darkspawn” degeneration/adaptations.
@RP Impact: Constrained by the Sun-Bane; PCs of this species typically (or at least eventually) fall outside the normal Point of View of typical species members, and the Species Lore. As such, generally, they cannot be the target of Studied Adversary. The life-blessing of Elancil has worked against the forces of darkness over time. The breeding experiments of the priests of darkness have begun to weaken the bloodlines – more Orrish are manifesting as Off-Spawn. This is countering the Sun-Bane, but it creates a race of degenerates that are hardly the warriors for the Unholy Trio that for thousands of years they have been developing into a war machine.

The Off-Spawn of the Steel Realms are part of the Orrish Genus, and conform to the standard crossbreed Orrish profile. They are the lowest of Orrish, ruled and brutalized by their larger Orks and smarter Goblins. The Off-spawn have no standard form, and instead evince traits mixed from all Orrish creatures. Often times they have limited genetic diversity – bred for slaves until their blood line is so weak it is exterminated. Very few actually possess an ear that can be matched for the Bounty on the Orrish. Some Off-Spawn are born immune or with a seriously reduced affect of the Sun Bane. These are typically gathered into a horde and used as expendable canon fodder operating along side other more militarized Orrish units in the day or as a distraction. Only the fear of a Black Herald can keep a horde focused, otherwise a priest of the Unholy Trio can keep small groups in line.

Off-Spawn Savages

  • Giant Savage:
  • Brute Savage:
  • Grub Savage: These are disgusting abominations. Children of Off-Spawn that have not grown. They are used as camp guards, and often cannibalized when times are difficult. They only survive if they are good at the job of warning their larger brethren – often that means being decoys and alarms – most often causing them to end up dead. They possess the ability to spit a mucus they built up that can put a target to sleep.

Off-Spawn Disfigurements

The Off-Spawn are prone to genetic abnormalities that cause both lesser brain development and physical mutations. Most mutations are not reliable usable even though they may offer additional physical capabilities. These include: Patches of fur, patches of scales, massive calluses and tumors, cyclopean eyesight, added arm(s), tails, added leg(s), additional eyes/ears/nose and mouth(s), a second head, etc.

Point of View

Confused, starved, angered… the Off-Spawn are technically not tribal members and are the lowest of the low. They are the first to be cannibalized. They have no tribal markings or identity. A few, born with enough intelligence, and if they live long enough, will try and flee their fate. The entire world is a threat to them, and they have nothing to lose.

Reactions based on POV

This represents a general bias based on typical POV. Pcs and NPCs may be able to change the Reactions through hard work and example… but face a major battle to change people’s biased opinion.

Unwelcome:

Accepted

Welcomed:

Combat

Shrieking Horde: If a group of Off-Spawn try and overwhelm a smaller group using horde tactics, it takes 5 Off-Spawn to grant a horde advantage over a single target of average sizes.


Incarna d20™ Off-Spawn Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

In addition to all the normal racial features, all Off-Spawn gain the Savage Attacks (extra damage dice on a critical) feature of the Ork/Half Ork due to their perpetual anger and fear.

About half will have stone weapons – hammer-mace like rolls that do d6/4 [hvy]. Others will have flint daggers, and some sharpened sticks (d6/3) spears and slings (d4/2 stones); edged/pointed weapons will be “poisoned” per standard Orrish tactics.

Shrieking Horde: Using 5:1 vs Size Large or smaller, the target loses any Dexterity bonuses, their Bonus Action, and cannot Disengage per standard Orrish tactics.

d20 Monster Correlation

  • Giant Savage (per Hill Giant) – uses stone club/boulder 2d8 base damage or can clap them together in one attack for 5d6/15 + DC 14 Constitution save or Incapacitated for 2 rounds.
  • Brute Savage Ape
  • Grub Savage (shrieker) +5 Stealth; move 10′, 1/Long Rest they can spit a mucus they built up that requires a DC 16 Constitution save vs Disease or the target will fall asleep in 2 rounds for a Short Rest.

iCore Off-Spawn Details/Mechanics

Off Spawn of the Steel Realms 2

Off Spawn of the Steel Realms 2

Off Spawn of the Steel Realms

Off Spawn of the Steel Realms

Off Spawn of the Steel Realms 3

Off Spawn of the Steel Realms 3

Realm's Aptitude Powers: Divine, Occult, and Psychic