Tracking wear and tear over time is a good way to control the use of loot in a realistic fashion. Crafters and tradesmen use Work Stations and Toolkits to make and Repair/Patch their materials. Items needing repair will reduce the the value of goods sold as loot. This adds extra inventory tracking and complexity that you should evaluate to see if its worth it. An item with the “Useless” Item Condition cannot be repaired.
d20 [specific[ Requirements:
SIMPLE METHOD of tracking wear and tear:
Half its AC value in Short Rests; half its AC value in cost.
Replacement to refill the kit with supplies = 50%
Repair Kit (Intelligence); Survival skill may assist in scrounging materials to affect repairs.
REPAIR skill reduces the cost by 5/10/15/20%?
material uses: x/x*2/x*5/x*10 –
Can only restore 1 Resilience; cost portion/success/failure/duration