Abilities Skills Total
Str: 12 +1 Acrobatics +5
Dex: 17 +3 Animal Handling +2
Con: 10 +0 Arcana +1
Int: 13 +1 Athletics +3
Wis: 15 +2 Deception +0
Chr: 10 +0 History +1
Insight +2
Intimidation +0
Hit Points = 08 Investigation +1
Armor Class = 15 Medicine +4
Initiative = +3 Nature +1
Proficiency Bonus = +2 Perception +4
Speed = 30 Performance +0
Persuasion +0
Religion +3
Sleight of Hand +3
Stealth +3
Survival +2
Traits
Fey Ancestry: Advantage on saving throws vs being charmed. Cannot be put to sleep.
Vision: Dark Vision 60’
Size: Medium
Skill Versatility: Proficiency in the Perception skill
Languages: Common, Elven, Sylvan, Primordial
Trance: 4 hours deep meditation = 8 hours sleep
Cantrip: Ray of Frost
Special: Pick one ability, always have advantage on saves with that ability
Saves Death Saves
Strength = +3 Success O O O
Dexterity = +5 Failures O O O
Constitution = +0
Intelligence = +1 Personality Traits
Wisdom = +2 – I’m utterly serene, even in the face of disaster
Charisma = +0
Life of Seclusion
Attacks –
Melee = +3
Ranged = +5 Ideals
– Inquiry and curiosity are the pillars of progress
Weapon Proficiencies
Simple weapons Bond
Long Sword, Short Sword – –
Short Bow, Long Bow
Flaws
Armor Proficiencies – I harbor dark, blood thirsty thoughts
None
Equipment
Short Sword
Quarterstaff
Short Bow
20 Arrows / Quiver
Adventuring Robes
Rations
Rope
Herbalism Kit
Backpack
Bed roll
Flute
Pouch
2 Sacks
Needle and Thread
Fine Robes
Journal
Ink
Tinder box
Water skin
Whetstone
Mess Kit
Caltrops
Horse with Saddle Riding and Saddle bags 64gp
Money
5 Gold