Strength = 11
Intelligence = 10
Wisdom = 15 (+2)
Dexterity = 16 (+3)
Constitution = 10
Charisma = 12 (+1)
Sanity = 11
Essence = 19-5 = 14
Languages: [Spoken & Literate] Mercat, Gladnorian (Accomplished)
Abilities: [Saves] Dexterity, Intelligence
Skills: Stealth (Dexterity + Expertise), Acrobatics (Dexterity + Expertise), Sleight of Hand (Dexterity), Performance (Charisma), Investigation (Intelligence), History (Intelligence)
Lores: +3 > Dance (can make ambush attacks when performing/dancing), Elon, Bronzemen
Feats: Kinetic Aptitude 1 (Allotted), Mobile
Armor: Light Armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Disguise kit, [1 musical instrument] Shawm, Thieves’ Tools
Hit Pints: 5,8,5 + 0 = 18
Armor Class: 15 = Studded Leather AC 12 + Dex
Unarmored Defense: Beginning at 1st Level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier = 15.
Armor: Studded Leather (1 Resilience)
Taurus Armor: Leather scales (leather armor +1 [AC 12]; light armor w/+1 resilience), +2 on saving throws against Elemental Damage, +2 Stealth (inside/shadows only), +2 to resist dragon fear
Shield: None
Weapon(s): quarter staff
Duke of Dunstrand: (patch; left arm) The ducal heraldry is a red (blood) outlined white pine tree overlaid on a yellow triangle (mountain). A green background is cut diagonally from left to right – the left has the tree and the right a stone chair – the chair of Innis Dunstrand.
House Malor: (patch; right arm) – A White Pigeon on a diagonal red slash, leaning right and gripping a scroll.
Gallantine: (tabard – full chest and back display) The bird is a phoenix, facing right, wearing a helm – symbolizing rebirth and majesty/a noble defender. The background is black – symbolizing the evil of the world. A green vertical strip on the right symbolizing life, with a sword tip down. A yellow vertical strip on the right symbolizing the rising sun, with a sword tip up. The phoenix is covered by a shield on its breast, with a blue lightning bolt superimposed over it – symbolizing strength in arms, and the divine power of righteousness.
DIED 1-2024 – caught trying to assassinate the Baron of Crestwold and framed Gwinn in the attempt.
> Born Omsara (Steel Souled) of the Steel Realms.
Current state of the campaign, post Blackwells.OATH > HOUSE MALOR: (Oath of Erudition – the ‘least’ oath to the mages order) “I hereby swear, upon penalty of censure, exile, and even death if it betrays the ducal interests and leads to death, mayhem, and division, that… The magic I practice, acquire, and that which I witness, shall be reported to authorities of House Malor along with any impressions and ideas that said magic may be against the betterment of the Ducal family and/or the stability of their lands.
Starting Location: Crestwold is a barony in the Earldom of Bar-Innis, part of the Duchy of Dunstrand in the Steel Realms.
CONCEPT:
Background: Entertainer (Bronzemen Freewheeler troupe)
Parents are nobody (Elon father, Bronzemen mother) but at first raised on the road with The Elon in Dunstrand and parents died when he was 7, raised by maternal grandma when he was 10 who was a Bronzemen in The Saelish with The Freewheeler troupe (how he got the monk training).
The Villa Neroway is the Gallant’s home base, rented from the land holder Lady of Dogwood Flats (Lady Mary)
CY 9168, participated in the baptism of Ssisslenn.
Fang of the Serpent:
Fang of The Serpent: Crafted by the druids of Pranin Moorswood in CY 9168 for Danoir, it is a diamond willow staff; cut from Cold Eye lake and made under starlight. It requires Attunement (1 pledged Essence) and only those who have swam in the waters of Cold Eye [of Ssisslenn] can attune it. +2 initiative, +1 Attack. It has +1 Resilience and can be repaired by soaking it in the waters of Pranin Moorswood for a Long Rest.
Taken From The Demonic Troglodyte Entity: Feather takes these with her to the druids and has them discern their powers. She sends them back by animal messenger to the villa.
Potion of Necrotic Breath: After drinking this potion, you can use a bonus action to exhale necrosis at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 necrotic damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the brew three times or when 1 hour has passed.
1 Rings of Holdout: remaining powers are…. (Attunement required; evil taint (detect evil you will show up) 1/day Arcane Lock; 2 [one use] charges of Spike Growth; 1 [one use] charge of Mirror Image
10/26/2023 – For the next session, please DM me (not the group) with the following for your character… Top 3 Current Goals (in order)
Greatest Personal Desire: power and peace