Kurt decided that the easiest way to get known was to engage in combat int he “great aerna”.
Tactics: He has a waist belt with small boxes of live insects he has studied – he uses these as a focus for granting his companions the species trait imprints before combat
(those these are ritualized and take lots of time before hand)
battle for hard carapace; praying mantis for speed; spider for crazy climbing ability and web spinning; wasp, bee or whatever for sting; tiger or large animal for bite;
bear, tiger, or wolverine – something for claws; elephant for tusks; scorpion for tail/sting as well
Desc: Human male, brown hair, brown eyes
Background: Sorcerer
Motivation: Order
Temptation: ?
XP: 5, 40 (campaign level); left over =2
Agility 2, Charisma 2, Intellect 3+1=4, Physique 2, Willpower 2
Size = 8; HEALTh = 8+3 = 11
STRENGTH 2
Assurance 3, Deceit 1, Obfuscation 1, Refleces 3, Resilience 1, Resolve 2
POWER POOL: 2+4=6
Power Well 2
Free Actions 2
Gifted Intellect (-2; +1 Intellect)
Academics 4, Acrobatics 3, Awareness 3, Intuition 3, Melee 2, Mysticism 4, Nature 1 (bugs!), Projectile 3, Reflection 2 (use for “centering”), Science 2
10+1 for humna = 11
Determination
MEntal Power Pool
Attunement: Blood, Randiance, Water opposed/vs. Fire, shadow, Fortune
Water Charm
Glacial Guard
Rime Fang + SIGNATURE SPELL
Touch of forst
Blood Charm
Shapers Clay
Sewing the Flesh
Imprint Species (trait)
Updated magic powers: ARCANE METHOD; Water Powers;
Blood Powers; WEAVE
TOOK: Hand axe, half leather, self bow and 20 broadhead arrows
Bugs found in arena: beetle (3pt natural armor), cricket (jumping)
The following equipment shall be made available to your characters:
Armor
Leather Half Suit (enough for 1 for each character)
Composite Chitin Half Suit x 2
Shell Full Suit x 1
Weapons
Hand Axe x 1
Battle Axe x 2
Dagger x 1
Short Sword x 2
Broad Sword x 1
Bastard Sword x 1
Light Flail x 1
Heavy Flail x 1
Long Flail x 1
War Flail x 1
Heavy Mace x 1
War Mace x 1
Maul x 1
Long Spear x 2
Glaive x 1
Halberd x 1
Wooden Buckler x 2
Wooden Shield x 2
Self Bow x 1
Recurve Bow x 1
Broad Head Arrows x 20
Throwing Dagger x 3
Throwing Axe x 3
Throwing Hammer x 3
Javelin x 6
Other
Wand for Sorcery
I will let you choose what you want and otherwise divide stuff up. The bows are only available so that folks can test projectiles; don’t shoot them into the crowd.
ADVENTURE: The Arena!!! Third round = had to fight companions. Larry’s character lived – Kurt did not.