Strength: 8 {-1}
Dexterity: 16 {+3}
Constitution: 16 {+3}
Intelligence: 12 {+1}
Wisdom: 12 {+1}
Charisma: 9 {-1}
Skills: Animal Handling {+3}, Survival [+3; background], Stealth [+4; human], Athletics {+1}, History [+3; class]
Weapons: (not improvised) Simple, Martial
Armor: Light Medium, Heavy + Shields
Abilities/Saves: Strength, Constitution
Tools: Vehicles (land; cart, wagon, etc.), Cook’s Utensils
Languages: Common, Elvish
Rustic Hospitality: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Feat – Dual Wielder: Can use any one handed weapon, +1 AC if using 2 weapons.
Health/Hit Points: 10 +3 = 13 =down +5+6
> Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level; You must finish a short or long rest before you can use it again.
Armor Class: Leather) 11 +3 [dex] = 14 (15 if dual wielding)
Tactics: Shoot from range using Longbow! Dont get into close combat. When getting into close combat, use two weapons and kill fast.
> Fighting Style = 2 Wpn Fighting > When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
A set of cooks utensils, a shovel, an iron pot, a set of common clothes, and a pouch containing 10gp
(fighter/b) leather armor, longbow (d8; 150/600), and 20 arrows; two martial weapons (rapier x2; d8/finesse); two hand axes (d6; 20/60), an explorer’s pack
5e: potion as bonus; half hit dice overnight for free;
Wilder village, lake oldended