Tolmont (character)

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Tolmont – Fighter 1st (battle master)

Tolmont is a human (from Tarmysia); male, right handed, age:18 {120 max.})

Proficiency: +_ @ _

Skills: Vehicle: Ships 1, Divine Phenomenology 1, Craftwork: Wood (carpentry) 1

Attributes/Saves: Constitution & Intelligence

Communication:

Armor:

Weapons:

:

Enhanced Capabilities

Ship/Maritime Obsessed: The character is a committed development with single class Fighter > Battlemaster @3rd.
Benefits = Replace a physical attribute with Intelligence for proficiency. Gains intelligence bonus to Dexterity saves/checks when on a moving ship deck.
REQ = Obsession trait + Half of all skills must be ship related, with Operate/Pilot NEVER BEING LESS BASE LEVEL THAN THE CHARACTER LEVEL.

Senses:

Life Afloat Fascination: He spent an obsessive deal of time watching, listening, and feeling the intricacies of life on a boat. Growing up on a boat with a water elemental bound to it, pushing what normal ships are capable of, inspired him to find ways of accomplishing some of the same feats.
> Gained: skills x3 @1 (Vehicle: Ships, Carpentry, Divine Lore); inspired Conviction (Elancil)

Divine Capabilities

Patron/Pantheon: Elancil (Conviction = 1)

History

Player: Iziah Nixon III; Integrated campaign (GM: Kelly Berger) character for The North Revealed, created 5/2025.

Background

Storm Favored:

Soul Scourge: A Series of Dreams leads up to some cataclysmic event in the world you find yourself in. They are terrifying and reach into the recesses of your mind you thought unassailable.

A Life Afloat:

A Home Port:

The Slaveship Work

The Others:

The Escape:

The Ship:

The Foundlings Together

Community:

Home:

Of Age:

Shared Campaign Experience – Theme/symbolism of water. The entire {original} group of PCs is bound in their adoption of the gods, goddesses, and elemental ideals of water and what they represent. Additionally, they share a common background of Sailor.

North Revealed: The Reckoning – A Shared Experience of the ORIGINAL campaign characters of The North Revealed campaign wherein the character resolve their fate on the world of Helca within the greater Imperium setting and its technology.

Campaign Character Group

CHARACTER BUILD CONVERSATION

Do you have a character concept you were thinking of for the next character? I have a list of several integrated character ideas i will try and match with (it looks like we are going in that direction). Im not giving the list out to everyone because i want things to remain a surprise for a while. All the character concepts i’ve outlined have mechanisms to be viable, despite some of their strange appearances and traits (which make for RP opportunities).

I don’t know I kind of liked the artifact obsessed character idea we threw around. He would be the NPC the party uses to learn about the space related stuff or be into the Umbakian artificers.

you would have to remind me, ill see if i can fit it into the integrated campaign characters

He would be the NPC the party uses to learn about the space related stuff or be into the Umbakian artificers

Just to be clear, the characters will all come fit with a “reconciled to never leaving this world” viewpoint. The pursuit of tech is not something i want to be a main focus. The pursuit of tech is not something i want to be a main focus. The best i could offer is a tarmysian into ships, and after witnessing the power of an elemental in ship use, want to pursue tech to accomplish some of the same things. Is that ok, or go with some other concept? There will be a little introduction of tech and as long as it stays an inspiration and not obsession, I’m okay with it. I thought about the difference between words and it’s hard to exactly describe where one leaves off and the other picks up, but obsession is definitely what I want to avoid. Casual and inspired.

Ok that sounds good

I take that back. There will be a little introduction of tech and as long as it stays an inspiration and not obsession, I’m okay with it. I thought about the difference between words and it’s hard to exactly describe where one leaves off and the other picks up, but obsession is definitely what I want to avoid. Casual and inspired.

Another tool

a) do you want to make the character obsessive in his pursuit of improved boat tech? b) what gender? c) is fighter w/battlemaster (ship fighting) pathway ok?

Yes boat tech obsessed, Male, want intelligence and constitution to be their primary stats.

>Not sure if battle master is a good fit, but I can make anything work if we can tie int to martial prioress (is that how you spell it, looks wrong)
Maybe a feature that lets me call out attack formation or battle insight if I don’t attack this round. Go purely defensive observe then give advantage or an attack bonus to other players.

yes, theres stuff like that in there.

Ok cool so order of stat importance Int, Con, Dex
Probably San, Per next
Forbidden boat knowledge and all that
lol 😂
The Sea King had some interesting shit you know… Flash of lightning, demons whispering secrets boat goes 25% faster and I loss an essence permanently… or something