Character Chronicle

A character’s origins, history, background, progress, and Aspirations all combine to weave their Chronicle into the threads of the story . Each Character has a different Path of Progress that denotes the features, their level and/or rank, and accomplishments in regards to a specific capability that they currently possess or have defined as a target for future acquisition. A fully documented Character Chronicle will reflect the how all the forms of Character Points (CP) were spent. The more robust, the deeper the journey and more immersive an experience in playing the character. Game Masters can participate in creating Character Chronicles to integrate PCs into the story better.

Q: Why is there not a significant amount of specific charts and options? Because every journey is different, depending on the character concept, the setting, and the options a GM allows and/or presents of their own.

A detailed history/background may have an impact on the timeline and age of the character – Significant time to acquire/achieve outside of Character Inception..

D20 Story Rewards

Seeking a Path“: This is assumption of a specific class (for each class), the choice of a class archetype/path (ex: magic school, circle, berserker, etc. – usually at second or third level), and class features (ex: channel divinity).

Background Perspectives: The background perspectives (Personality, Ideal, Bond Flaw, etc.) provide a opportunity to give your character some outlooks and motivations. You can choose or randomly generate (+1 ) the values for these. If you tell the story behind the suite of all the perspectives, it is worth 2 character reward tokens ().
REWARDS ARE CUMULATIVE:

  1. x 1 = The character starts play with single measure of Lore (A +2 on a subject, such as Elves, that is used by multiple skills).
  2. x 2 = The character starts play with a measure of Inspiration.
  3. x 4+ = Gain an additional +1 on a single Ability that is less than 15 at the time of character creation.
  4. x 7+ = Detailed Upbringing: The character starts play with another measure of Lore. Their second Hit Dice in their primary class is maximum. The character begins with +1 [contentblock id=essence1]. Some or all of these may be exchanged for additional knowledge or power (spell, use, feat, etc.) agreed upon by the GM.
  5. Alternate Upbringing: This badge can be used if a player writes a character’s background stories in such a way that the character does not fit into (or gain the benefits of) any setting-normal culture/racial upbringing. Physiological traits such as dark vision are possessed by the character, but they gain no other racial aspects. Instead, the may use the Alternate [Human] Traits or a specific racial upbringing profile (though the story must explain how they were raised to adulthood in that racial/cultural mode). In humans this ignores all regional aspects, and takes the place of the normal ability score adjustment.

ICore Story List

“Seeking a Path”:

Back Story Key Moment Rewards