Starting Limits – Neophyte/Newby (Best Practice)

Impact > Neutral (GM assigned)

Story Hook ++

This presents a good opportunity for adding Character Story elements to the Character.

The “newby” is just a character lacking much real experience. New players and those wanting a good challenge with maximized character development (i.e. starting them off without much ability) should make a Newby character. These are assumed to have little training and are young and inexperienced. It does not reflect their intelligence, stamina, or strength of character – these characters are powerful enough to survive as starting characters.

Common Impact: Starts with one LESS available Milieu Measure for Experiences.


i20™ Neophyte Best Practice Details

  1. Only a single Skill may have an adjusted, fully proficient level of 4.
  2. Average starting CP = 20 + starting CHA rating > 3 (a 4 CHA = +4 CP).
  3. No other Skill may be above an adjusted level of 3.
  4. Can only possess a single Trade Skill, with an adjusted level of no greater than 2.
  5. Cannot start with a Preferred Item/Weapon – they are not experienced enough.

Best practice all potential/zero level
D6
23 pt
1 cantrip used per day
Link to foundation mystic
Min number common skills
Familiarity groups

iCore iCore™ Neophyte Best Practice Details

This Feature reflects the “Gritty Realism” of the Incarna Approach to Character and Story.

Campaign Experiences are generally ASSIGNED by the Game Master. This is considered a Best Practice approach.