LAW is seen as one of the fundamental associations/states for all things of the Multiverse.
Formal creeds serve to challenge players and delineate circumstances which may warrant extra rewards (such as Character Weaves) for their game-play. Converse to rewards, to not act upon the precepts of a sworn credo is an act of defined Transgression and may require Atonement. Powerful entities or powers can inflict Marks of Impact – a Taint upon the Aura of the target – that reflect the fundamental Creeds.
The types of Vows those of the creed are likely to make:
Powers which maintain order and control, focus, rigid pace or thinking, safety, stability, predictable, linear, stasis, and accountability.