Xiao (shee-ow; North Revealed character)

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Xiao – Rogue 1st

Race: Techno-Changeling of the Imperium, Gender: female (evident sexual characteristics/general suggested sexuality: strange but obviously female), age: 18 {max. approx 200}, handed: right, Size: medium (weight: #__, height: 5’5″), hair: red {ponytail}, eyes: speckled-brown (wide – Soul Scourge), skin: pale {heavily tanned}; Movement: walk 30′

Scars/Marks: Godsbrand of Elancil & Sun Stealer.

Mannerisms:
> Central Concept + Argument/Saying:
> Favored/Spirit Animal:

Code/ Alignment: UNPRINCIPLED (SELFISH)

Attribute Tracking
Attribute Current Adj. ASI rec. Wound rec. Other rec.
Charisma +1 Soul scourge
Constitution
Dexterity
Intelligence
Perception
Sanity
Strength
Wisdom
Essence: TOTAL: – Attunements ___ =
Character Weaves =

Proficiency: +2 @ 1st

i20 skills do NOT use Proficiency Bonus – skill level, attribute modifiers and situation/action modifiers are combined as an adj. to the check.

Skills:
Sailor Background: Accomplished Role: _ +2;

Attributes/Saves:
+ Imperium Accelerata = +1 all saves vs. Disease/Illness (negates the first point of Malaise Damage from any source) & poison/toxin; A Healing rate of “Supported” (normal) even in the more harsher “Field” condition.

Communication:
+ Gohrmliht (Galactic Common) Language (not literate; all the ‘foundlings’ learned it as a means of secure communication)

Armor: (NOTE: Shuns Heavy Armor)

Weapons:

:

Enhanced Capabilities

Senses:

Combat/Action Economy

ARMOR CLASS: Armor {armor} + Dex {Dex adj.} + Shield {shield adj.} =
> {condition} +1 AC (Unfettered on Deck[/su_permalink experience] > ResilienceResilience > Armor = & Shield =
HEALTH/HIT POINTS: HD {dice1, dice 2, etc.} + Con {per dice mod} – Wounds {record1, record2, etc.} =
> Healing Rate base = 1+CON adj/Short Rest > Uses of Second Wind, etc. =

Typical Tactics:

  • Bonus Action: default Off-Hand Weapon (no damage bonus by default)

Condition: Partial Grudge Bearing to hated Gwinnish Marauders; When any of your chosen foes makes their first normal or opportunity attack against you in a round, it makes the attack roll with disadvantage.

Condition: {} = adj

Equipment

Armor:
Weapons:

Special Items

Mundane Keepsakes:

Equipment Changeling Options

The Techno-Changeling character uses a chi activation to rearrange the nanotech in their body to accomplish a small alteration of their form. This nanosystem has enough energy to activate 4 times, requiring a full Short Rest of no use to recharge.

Currency, Credit, etc.

Coin/Currency =


Campaign Character Group

  • Muiritree (human Fighter) – Alanna Grenier
  • Ralk (Tapethian Druid) – Arabus Grenier
  • Gil (Elven Warlock) – Ben Persinger
  • Toltret (human Paladin) – Corey Cordray
  • Xiao (halfling? Rogue) – Earl Clark
  • + Gemma (half ork Wizard) – Kelly Berger (NPC)
HISTORY & TRAVELS

History

Player: Earl Clark; integrated campaign (GM: Kelly Berger) character for The North Revealed, created 5/2025.

Background/Origins

No one remembers or uses last names – those old identities are gone.

Helca Origins

ARRIVAL = Herald’s Quarterly 9168, 2nd Quarter = spaceship crash


North Revealed: The Fate of Asil – A Shared Experience of the ORIGINAL ‘foundling’ campaign characters of the North Revealed campaign; How Asil escaped Dunstrand and his ultimate fate of death on the water.

The characters share the same experience (North Revealed: The Soul Scourge) in regard to The Soul Scourge of Gruxxand the Necromancer. It is a recurring shared experience of a strange astral ship and crew over and over, with the Eorthna named Binnu-Burr of the foundlings imprinting it. She has done this over and over for years, even on the ones that did not directly experience it, so that it is a defining moment in all their lives.

Connecting to the Powers of Helca:

Soul Scourge: A Series of Dreams leads up to some cataclysmic event in the world you find yourself in. They are terrifying and reach into the recesses of your mind you thought unassailable.

Triggered Shifting:

Shift Fatigue:

North Revealed: Off World Slavers – A Shared Experience of the ORIGINAL campaign characters of The North Revealed campaign wherein the character share a fate in their youth of being abducted and forced to work for insectoid Neogin slavers, escape and are rescued by Asil.

North Revealed: The Reckoning – A Shared Experience of the ORIGINAL campaign characters of The North Revealed campaign wherein the character resolve their fate on the world of Helca within the greater Imperium setting and its technology.

Favored/Spirit Animal Story:

END OF THE SOUL SCOURGE: Herald’s Quarterly 9179, 3rd Quarter CY 9179 – Something has happened. You know not what, but a powerful mystic force has slammed into everyone – finding you wherever you may be; In bed, in the street, asleep, eating, working or in the midst of romance. All at once, you feel as if the sun and all light have been swallowed – everything is dark. Your belly burns with a hunger you have never felt before, a desire to consume all within reach, a great emptiness that must be filled. Around you in the darkness are motes of life. You’re not sure if anything you’ve ever heard of is comparable to this… perhaps the Soul Scourge, or being near a gods’ manifestation. Do you feast… or resist the hunger?
= Resists the Worms’ Hunger

CHARACTER BUILD CONVERSATION

New character: I have you as a nano-changeling of the Imperium; looks like Rogue is the class to work best. Does this work for you as a starting point. All the character concepts i’ve outlined have mechanisms to be viable, despite some of their strange appearances and traits (which make for RP opportunities).
> Sounds good

Arabus and I were talking about it and about starting as an alteration wizard. But I’m good with anything. And about take a fighter or acher level later. Or a rogue
> if you want to play a wizard, i can scale bach the tech

I am working on a simple system to develop/progress some tech in the game. Its not going to be big, and more about just getting found tech to work, not crafting anything beyond that

All characters are going to have a common background. Please review it and let me know if you have any questions about the background itself and what it encompasses. Any questions beyond that hold off until later. https://incarna.net/feature/experience/background/sailor/

I’m going to call the background complete.

Msg to ALL players: The basics of your character concept are done – superficial ideas and basic race and class (at least narrowed to a couple choices in a few cases). The next phase is the fleshing out of deeper aspects, concepts and back story. You have 2 options at this point. 1) I’ll present you with enough information for you to finish out the character with nearly complete freedom and agency using standard rules with any exceptions already noted in what you’ve discussed with me so far. Or 2) You can let the GM flesh out the character using the more deeply integrated character concepts and options beyond std. rules. This always nets the character more capabilities but a few more roleplaying and interaction restrictions. Which approach would you like?

i like option 2, all was find it fun trying to role play a charter with restrictions that i dont put on my self lol

Each character should identify some small unique mannerism for role-playing emphasis: Behavior (Mannerisms)