When a character adopts a Committed Pathway, they are locking in a certain aspect of the Archetype and progress from the time of Character Inception. Make sure you, as a player, know the historical and literary references of the Setting to fit with this or work with the GM to reflect a primal instinct and dedication to a vision that will support this. Either way, the commitment is obvious in thoughts and actions. This is recommended only for those with a complete character envisioning process well thought out; If the character deviates from this, they lose all of its benefits, and may have additional penalties.
This focuses on depth, not breadth, in a character’s capabilities. The character’s weave in The Pattern is tied by a stronger thread.
This focuses on breadth, and not depth, in a character’s capabilities. The character’s weave in the pattern is tied by more threads.
i20 assumes you are familiar with DnD 5.0 SRD™ (ref ver 2014 DnD Wikidot) and the
©PHB it is based off of.
Requirements: The character chooses to be a SINGLE PATHWAY/CLASS template (NEVER multi) and must choose their subclass @1st level – the moment of Character Inception.
Benefits of Adopting: +1 Essence, +1 Aptitude Aegis (if emphasized/used), +1 to any anima Reservoir whenever it is acquired, and +1 CP.
Health (Hit) Points: Maximum at first or second level (is some other feature grants it at first).
Penalties for Breaking: All benefits are lost and removed if already applied; An additional CP and Essence is lost (total -2). The first and second level HP are reduced to HALF (not the rounded up values – EXACTLY half).
Requirements: The player is committed to a character that evenly splits all their character levels among 2 or more classes. They must select these classes from the start, each class a ‘measure’ of the Split Classes. No single class can be more than 1 higher than the lowest. It is the slowest pace to gain ASI and archetypes.
Benefits of Adopting: The character begins play with 1 Character Weaves per class they define their Split Class measures with. Upon gaining any level, they gain an additional Character Weave; Outside of this, upon gaining any number of weaves, they gain an additional 1.
Penalties for Breaking: All benefits are lost and removed if already applied; The character immediately loses all Character Weaves, half any anima reservoir (mana, etc.) values, lose 2 Essence, and breaks all Attunements they have.