Vaide’s Escape Exlixir (for ghouls)

Steel Realms

Although Lichryan Sanatives are for the protection and healing of the undead and undying forms employed by the Lich Lords, some that are not their servants have developed items accomplish the same or more. Clavel Vaide weas a ghoul of immense age and power, a thousand years old or more. He worked extensively to collect a volume of lore in these regards. Some of the items he recorded his experiments for are Exanimate Items.

Ghoul’s Change Elixir

The ‘ghoul’s change elixir’ (Vaide’s Escape Exlixir (for ghouls)) is a potion that was made by Clavel Vaide that can roll back the physical hunger characteristics and hunger of a ghoul that is not yet feral for a day cycle. It also has the effect of changing the countenance of the imbiber for the same time – a completely physical restructuring so they can mask their identity and aura perfectly – Clavel used them to escape several situations. It has no effect on already feral ghouls. It changes the physical appearance, so that a hungry ghoul may blend in for a moment or escape detection. Upon the living it wreaks a terrible cost, though in rare instances, the living may experience a permanent body change that is not accompanied by a toxic reaction or violent physical wound and alteration. A double dose upon the living ensures a violent physical change that is permanent and reduces the Essence of the imbiber. Over time, some have show taints of marks – though never where it can be seen casually.

This particular elixir works upon the the Undying, the undead, and even the awe-cursed Celestine heritage – it relieves their hunger for 3 day cycles and suppresses their nature (vs. Detect and Protection).

  • On the living, it will cause permanent disfigurement. It can kill.
  • Upon the Undying, it can cause permanent disfigurement. It can only kill on the worst possible outcome.
  • Undead will benefit as normal, though only ghouls will gain a new visage.
  • Celestine drinking these can die, can reduce or enhance their awe-curse slightly – permanently in a bad outcome

Where there is a scale, use the Save result: Success +1, Fail -1, Dire -2, Major +2, Devastating -4, Extraordinary +4.

= TAINTs and MARKS were seen in many (not all) cases of a normal person or Undying drinking one.

  1. Looks; DC 12 Constitution save > Success = +1 category / Fail = -1 category
  2. Decrepitude: Delayed vs. Accelerated
  3. Appearance: Youthful vs. Wizened
  4. Vigor (constitution, endurance, vitality)
  5. Reactions (speed, dexterity)
  6. Strength (muscle, might)
  7. Appearance Feature
    1. Hair, Bald vs. Body Cover, Long vs. Short, Wire-like vs. Soft & Silky, Beard/Mustache/Goatee color and fullness
    2. Skin, Dry & Irritated / Scales / Slimy; Patchy vs. Complete
    3. Eyes Color, Shape, Position
    4. Height
    5. Weight
    6. Handedness Switch; # Fingers
Realm's Aptitude Powers: Divine, Occult, and Psychic