Mepher was born in the Monaides Riverdan, of House Du’Orloc. His parents were slain by raiders on the road when he was young. He was dumped off in a local city where he survived on the streets for some time, trying to remain anonymous and hidden. Rocksteady later befriended him and would regularly have Mepher stay at his home, ensuring he had a warm place to sleep and food. Rocks family was accepting of him, and after his powers manifested they legally adopted him to keep him safe. When the Raiding Larks formed Mepher was immediately on board. The Larks are his family. In their time amongst the ducateons Mepher found his affinity for resonance and vibrations. He has developed a deep respect for the demeanor and culture of the Ducateons.
CREATION Notes:
Made in 12/2023 for 12th level adventure to be run in 2024 by Kelly Berger where campaign characters were too low level and were to be present, but not the main fighting force because Mendollin was too powerful for their level.
DONT GET ATTACHED TO THESE CHARACTERS – THEY ARE SINGLE USE. Each player will create a PC of 12 total levels for fighting Mendollin directly; Using standard PLAYERS HANDBOOK classes and races w/some basic i20™ changes. Some may be more difficult than others to accommodate, but a single paragraph back story is all the GM will need to do to make it happen. The Game Master should not have to put a lot of time towards making these characters. These characters know each other intimately and should are nominally good – advancing their titles, reputation, and interests of the High King. They are heroes in the classic sense of the word and should be built to be compatible ethically with each other as part of The Raiding Larks.