The Deepening (also known as “the deeping”) is a corrupted presence that infuses places deep underground. It shuns the light and clean air, and no trace of it will be found within close to the surface. This presence is not individually sentient in the way higher order beings are, but it does react to things as an entity, and is predatory towards sentient beings. In some places it establishes a symbiotic relationship with deep dwellers in its shadow – they draw in more creatures for it to feed on, an in return are unaffected by its embrace. Wherever there is a presence of The Deeping, the heart of it will contain Corrupted Spark that provide a continual source of negative and vicious power of the void. This seems to be a by product of, in many cases, of a vein of Entrophy. Madness, confusion, terror, and lassitude reign in places were The Deeping has found its way in – it feeds on such things to sustain its power.
Prolonged exposure and births may produce Duathi.
Constant Vertigo = The primary noticeable constant effect is vertigo. Each time it is entered into and each hour inside its effects, the victim must make a DC 10 Sanity check or suffer 1 level of Exhaustion (never more than a single level imposed from the normal vertigo) and -1 Sanity for 1 hour.
Protections are often afforded to creatures who make their home on the edges or in the corruption of The Deeping. If such creatures are evil, and lure others into the terror and death of the deep darkness, the corruption may serve more as a barrier than an envelope – to encourage their predation.
The Deeping will react to certain actions and effects.
Trigger | Effect |
---|---|
Deep in The Deeping | Overwhelming Vertigo |
Blessings (possessed by non-evil follower) | |
Bless Spell (by a non-evil follower) |
Fails |
Identify | Fails |
Locate Object | Fails |
Movement magics (involving physical movement) |
Fails |
Purify Air | Fails |
Sunlight/daylight | Darkness |
Few are “native” to its presence, but there are several unique evolutions of existing species within its depths.
The Deeping is an effect of specific circumstances. It only happens in places where Godswars have happened, or the essence of a great entity has become corrupted. When a thoroughly evil and corrupt divine being is truly killed, and their blood or equivalent leeches into the earth it takes on a new life, draining the life essence from the earth and water around it, corrupting it. The life form it becomes is like a shadowy remnant of the dead god. As it grows, it feeds on the deaths of those in its shadow, corrupting their essence as their souls transcend. As it grows, it anchors portions of itself with the Corrupted Sparks. These are points to avoid; they manifest as severe psychic disturbances and opened portals to shadow and nightmare realms.