Strength 10
Dexterity 16
Wisdom 13
Constitution 15
Intelligence 10
Charisma 10
Sanity 11
Essence 18
Skills: Stealth, perception, athletics, insight, deception
Tools: thieves tools, disguise kit
Communication: gladnorean (speak, literate)
Armor: medium, light, shields (no heavy armor)
Weapons: improvised, simple, martial
Saves: constitution, dexterity
AC: 12 + 3 (dex) + 1 = 16
> Resilience 1
HP: 7 + 2 (con) = 9
Ambush: 2/short rest can add +4 to initiative check and first attack after.
Second wind: d10/5 + fighter level healing as bonus action 1/Short rest
Fighting style: armored defense +1, superior technique (1d6/short rest; TRIP – When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.)
Snares x3, rope, manacles, disguise kit, thieves tools, mess kit, shave kit, flint/tinder, 10 candles, 3 oil flasks
weapons:
Short bow (d6 6/9/15), 4 blunt arrows (D4 5/7/11), 8 arrows, 2 heavy (half range) roped arrows
Rapier (finesse; d8 7/11/19)
Dagger (finesse; D4 5/7/11)
Armor: studded leather
Bounty hunter in the capital of Bar Innis of Mev during the war with gwinn when police forces were in short supply. Now that there is a truce, he is looking for work.
Created 6-2023 / For: Lowland Archeology adventure
Adventuring With:
Kelris
Eight-Fingered Breltigann
Raker
Volstagg