The Game Master, Setting, and/or story elements may determine what is relevant and/or appropriate.
Common Requirements: Occult Arch-Weapon, Natural Occult Talent, Mana Pool
Common Costs: 1 Essence + 1 Mana (these are permanent sacrifices).
Requirements: Achieved Committed d20 Spell Progression
Costs: 2 Essence for a Bond
Passage Spirit: 1 CP and 1 HP (both permanent sacrifices)
Once per Long Rest, the wielder may, using an action and 1 Mana, with their Occult Weapon trigger each of the following: Protection from Evil/Good, Arcane Lock, Arcanist’s Magic Aura, and Glyph of Warding. All are cast at their Primary Class level and are treated as if the wielder had cast them.
Guardian Passage Spirit: Once per Long Rest they may also, as an Action, summon a powerful spirit to help guard the way. This is the equivalent of a Spiritual Weapon spell. It has no range limit, but is anchored to a 5′ radius from where it manifested, but attacks on its own as an action with an Initiative of 15.