Higher Purpose

Cost: EssenceReq/Limit:

Defined Purpose

The character has a stated (defined in 1-2 sentences) primary goal, what they are most motivated to work towards in deed and thought. Their mannerisms, codes and group/institutional bonds MUST reflect this as well – it will be fairly obvious to others. If the character actively moves toward their purpose in the session, they receive rewards at its conclusion. A Higher Purpose can be imposed as a compulsion.

Changing: Purpose can change as goals are met or priories and circumstances dictate it, but the change must be signified by rite, ritual, ceremony, and/or outward expressions of the cause the character would display.

Types of Higher Purpose:
Path of Righteousness When the character drops below 1 HP in an act that defends their faith or directly advances its cause, they have Advantage on the Death Saves that follow.

Incarna d20™ Details

This content is part of the Incarna d20 Variant changes are for the d20 System™.

d20 [specific] Requirements:

iCore Details

If you are having trouble thinking how this might play out after reading this, check out the Players Roleplaying Guidance content (or ask the Game Master how it is best expressed in the setting).