Ruary

Steel Realms

Overview: Its a small city compared to the other Merchant Cities. Its stable population is around 10,000 (about the same mount in many “hamlet” communities). Rare hardy grapes on the north side of the river in a valley which catches the sun light and is fed by streams from a lone short peak. The mountain is sacred to Ikribu. To the south, hops, barley. The major industry is brewing and distilling of mead, wine, and beer – especially beer. When folks speak of northern wine, most of them are shipped out from here, as the aging process and bottling is done in Ruary.

Wheat is mostly brought in from the southern merchant cities – the golden vein of the south. The brewers have been perfecting their craft for thousands of years. There are sacred times, festivals, and such.

PRINZ Family: Alpien

Places

Brothels: The brothels of Ruary are also legendary, and attract many a sailor, merchant,
and noble alike.

  • Temple to Ezrilus

Important Groups & Individuals

A council made up of the various brew houses rules the city, with the house of Gormont being the oldest and having the greatest privelage.

The town’s patron is Ezrilus and Daruphet has a strong following as well, in addition to churches for Ikribu and a shrine to the light-bringers in general and almost every other faith has a shrine presence in Ruary. In some unspoken sense, Ruary is a sort-of neutral ground for the faith’s – though no formal relations are conducted between them here.

Noble Families

Gormont:

Military Strength and Brotherhoods

Each house provides its own militia to guard its product, and House Gormont is paid a stiped by each to have a naval presence and a formal Merchant City garrison – for protection of the town in general. The Harbormaster Office controls the docks and is allied with the glass blowers and bottlers guild – serving as their militia as well.

Home of Baleguard

Realm's Aptitude Powers: Divine, Occult, and Psychic